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OPEN  Bug report #3318  -  Game speed effects air combat outcome
Posted Jul 05, 2012 - updated Jan 28, 2013
geever (geever) has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     geever
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     H-Hour
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Campaign
  • Resolution
    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 3318 imported from sourceforge.net tracker on 2013-01-28 20:08:16

Game speed appears to effect the outcome of air combat. When air combat takes place above a certain speed (more than the middle button) it apparently always results in a loss for my aircraft.

I noticed this while doing aircraft testing using mainly Stilettos with Sparrowhawks and a Shiva, going up against a fighter.

Maybe this has to do with the relationship between game time and weapon delay?
Comments Ported from Sourceforge  ⇑ top
aduke1 (2012-10-08 22:51:21.458000)  ⇑ top
- **assigned_to**: Destructavator - **milestone**: --> 2.4
 
aduke1 (2012-11-19 21:20:26.324000)  ⇑ top
- **assigned_to**: Destructavator --> Tamás Fehérvári

Steps to reproduce this issue
Nothing entered.