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icon_project.png UFO: Alien Invasion / Open Bug report #3281 Game Crash and closed if use nedler on MP
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crystan (@crystan) has been working on this issue since January 28, 2013 (20:48)
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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Description
[http://sourceforge.net/p/ufoai/bugs/3281 Item 3281] imported from sourceforge.net tracker on 2013-01-28 20:05:19

my PCs crash if use nedler on multipleyer [joined to host]
testing on LAN [2 pc winxp] and INTERNET to MAC PC
>always crashed JOINED pc< Host is OK
===== Comments Ported from Sourceforge =====

====== tlh2000 (2012-05-16 12:25:49) ======

invalid object index given: 23596
====== tlh2000 (2012-05-16 12:29:58) ======


====== tlh2000 (2012-05-16 12:30:09) ======


====== tlh2000 (2012-05-16 12:30:19) ======


====== tlh2000 (2012-05-16 13:57:51) ======

please open the game console and type the following commands
--------------snip------------------
logfile 2
cl_log_battlescape_events 1
setdeveloper DEBUG_EVENTSYS
----------------snap--------------------

upload the ufoconsole.log and events.log again please (from both sides - host and player both have to execute the commands.)

====== tlh2000 (2012-05-16 14:03:19) ======

match: nate vs mattn
====== tlh2000 (2012-05-16 14:03:29) ======

match: nate vs mattn
====== natewr (2012-05-16 14:05:28) ======

H-Hour&#039;s events.log with mattn
====== natewr (2012-05-16 14:11:14) ======

H-Bour&#039;s ufoconsole.log with mattn
====== tlh2000 (2012-05-16 14:40:12) ======

I&#039;m getting: "ERROR: CL_ParseEvent: invalid event 75"

this looks like an overflow that is produced by the massive amount of events that are sent for the needler - i&#039;ve counted 196 events for on shot - because one shot is e.g. for "Needle Stream" executed 120 times.
====== tlh2000 (2012-05-16 15:16:24) ======

the best fix for 2.4 would maybe to reduce the amount of shots - but for this the sounds must be modified, too. assigned this to crystan to get some feedback from him, too.
====== radius75 (2012-05-16 15:30:58) ======

mobo vs Weronika [host]
====== radius75 (2012-05-16 15:31:48) ======

mobo vs Weronika [host]
====== radius75 (2012-05-16 15:32:30) ======

mobo vs Weronika [host]
====== radius75 (2012-05-16 15:32:48) ======

mobo vs Weronika [host]
====== radius75 (2012-05-16 15:34:17) ======

added 4 log files [mobo vs Weronika]
only PC in debbug mode
old Laptop frezee in debug mode :/
====== radius75 (2012-05-18 12:31:08) ======

yelow nedler crashed sometime game in >single player< mode too
crash my game on reaction fire shot
====== crystan (2012-05-20 15:31:02) ======

Just reduce the count of the projectiles/particles that are fired, keep the fire time length and add more dmg - no need to remake the whole sounds.
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