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OPEN  Bug report #3281  -  Game Crash and closed if use nedler on MP
Posted May 16, 2012 - updated Jan 28, 2013
crystan (crystan) has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     crystan
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     radius75
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Battlescape
  • Resolution
    Not determined
  • Priority
    5. Important
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 3281 imported from sourceforge.net tracker on 2013-01-28 20:05:19

my PCs crash if use nedler on multipleyer to host testing on LAN pc winxp and INTERNET to MAC PC
always crashed JOINED pc< Host is OK
Comments Ported from Sourceforge  ⇑ top
tlh2000 (2012-05-16 12:25:49)  ⇑ top
invalid object index given: 23596
tlh2000 (2012-05-16 12:29:58)  ⇑ top
 
tlh2000 (2012-05-16 12:30:09)  ⇑ top
 
tlh2000 (2012-05-16 12:30:19)  ⇑ top
 
tlh2000 (2012-05-16 13:57:51)  ⇑ top
please open the game console and type the following commands --------------snip------------------ logfile 2 cl_log_battlescape_events 1 setdeveloper DEBUG_EVENTSYS ----------------snap--------------------

upload the ufoconsole.log and events.log again please (from both sides - host and player both have to execute the commands.)
 
tlh2000 (2012-05-16 14:03:19)  ⇑ top
match: nate vs mattn
tlh2000 (2012-05-16 14:03:29)  ⇑ top
match: nate vs mattn
natewr (2012-05-16 14:05:28)  ⇑ top
H-Hour&#039;s events.log with mattn
natewr (2012-05-16 14:11:14)  ⇑ top
H-Bour&#039;s ufoconsole.log with mattn
tlh2000 (2012-05-16 14:40:12)  ⇑ top
I&#039;m getting: "ERROR: CL_ParseEvent: invalid event 75"

this looks like an overflow that is produced by the massive amount of events that are sent for the needler - i&#039;ve counted 196 events for on shot - because one shot is e.g. for "Needle Stream" executed 120 times.
tlh2000 (2012-05-16 15:16:24)  ⇑ top
the best fix for 2.4 would maybe to reduce the amount of shots - but for this the sounds must be modified, too. assigned this to crystan to get some feedback from him, too.
radius75 (2012-05-16 15:30:58)  ⇑ top
mobo vs Weronika host
radius75 (2012-05-16 15:31:48)  ⇑ top
mobo vs Weronika host
radius75 (2012-05-16 15:32:30)  ⇑ top
mobo vs Weronika host
radius75 (2012-05-16 15:32:48)  ⇑ top
mobo vs Weronika host
radius75 (2012-05-16 15:34:17)  ⇑ top
added 4 log files vs Weronika only PC in debbug mode old Laptop frezee in debug mode :/
radius75 (2012-05-18 12:31:08)  ⇑ top
yelow nedler crashed sometime game in >single player< mode too crash my game on reaction fire shot
crystan (2012-05-20 15:31:02)  ⇑ top
Just reduce the count of the projectiles/particles that are fired, keep the fire time length and add more dmg - no need to remake the whole sounds.
Steps to reproduce this issue
Nothing entered.