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OPEN  Bug report #3277  -  Lighting problems and gaps in the faces
Posted May 12, 2012 - updated Jan 28, 2013
alextishin (alextishin) has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     alextishin
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     H-Hour
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Battlescape
  • Resolution
    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 3277 imported from sourceforge.net tracker on 2013-01-28 20:05:19

I've noticed some odd lighting behaviour recently -- I don't know if it's always been there or not. But faces that have similar but slightly different angles sometimes generate very different lighting. This is noticeable on the round edges of the container in the attached map.

Also, there seem to be gaps in the faces produced in the attached map. I've double and triple checked all the brushwork in radiant, but I can't find a solution.

Please see the attached image for reference. I've also attached the map file for you to use as a test case.
Comments Ported from Sourceforge  ⇑ top
natewr (2012-05-12 10:33:40)  ⇑ top
Screenshot showing issues.
natewr (2012-05-12 10:36:35)  ⇑ top
.map file with test case
Steps to reproduce this issue
Nothing entered.