UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Open Feature request #3266 'passable' brushes block shots
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
Go to the next issue (open or closed)
Go to the next open issue
aduke1 (@aduke1) has been working on this issue since January 28, 2013 (20:48)
Issue basics
  • Type of issue
    Feature request
  • Category
    Map Editor (UFORadiant)
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    1. Very low
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
Issue details
  • Complexity
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/3266 Item 3266] imported from sourceforge.net tracker on 2013-01-28 20:05:19

wich is weird, because an actor can walk and look, but not shot through this. Especially the AI seems totally confused by this.

A good example is the light cone of the /office/beamer prefab.
===== Comments Ported from Sourceforge =====

====== aduke1 (2012-05-07 19:22:42) ======

Not a bug.
CONTENTS_PASSABLE solely indicates that you can walk through it although it is CONTENTS_SOLID.
We simply don't have something like CONTENTS_SHOOTTHROUGH. We should btw for the japanese paper walls ;)
What makes you think that *they* can see through it ?
====== shipit (2012-05-08 09:49:08) ======

Maybe it is not a technical bug. But in game, if an actor can walk through, why a shot is blocked then? Does not make any sense to me. Also, the AI does not notice this is blocking the line of fire, and is trying to shoot through.

About the Line of Sight : The position of every actor is revealed, even if they are separated by 'passable' walls. But hitting "t" will not draw the red line.

>>What makes you think that *they* can see through it ?<<
From my experience the AI treats the LoS the same as the LoF. So if the alien tries a shot, it has a LoS to the target, no?


====== shipit (2012-05-08 09:54:11) ======

I forgot:
If we do not want this as a bug (because it isn´t a bug), please move to feature request.

I don´t want to see shoots and rockets being absorbed by the light cone of a beamer.
====== tlh2000 (2012-10-21 19:56:52.530000) ======

oh, it does make sense for stuff like pictures on walls that would block the movement in a cell. or parts of a chair or table that would block the cell.
====== natewr (2012-10-21 20:06:28.553000) ======

I&#039;m with Martin on this one. My understanding of the passable flag is that it is for objects that might make a grid cell inaccessible but which shouldn&#039;t: pictures, electrical boxes, pipes, overhead signs, etc.

I&#039;m all for a new flag that doesn&#039;t block shots, though, if we&#039;ve got maps that need it. Just make it a separate flag. If it&#039;s just the beamer light cones, we can always remove those for the time being.
====== capt-schettino (2012-10-21 20:39:07.971000) ======

I was thinking more about a chainlink fence or a grate, something that will not block LOS or gunfire but that will keep actors away. I&#039;ve read a walkaround on the forum, but it&#039;s not working on 2.5dev
====== natewr (2012-10-22 05:41:52.647000) ======

To implement a chain-link fence properly we&#039;d need separate checks for different weapons. In most cases, for instance, a thrown grenade should not go through a chain-link fence.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif