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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #3172 Outdated 'tip of the day' entries
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This issue has been closed with status "Closed" and resolution "Not determined".
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  • Type of issue
    Bug report
  • Category
    Story and Text
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Description
[http://sourceforge.net/p/ufoai/bugs/3172 Item 3172] imported from sourceforge.net tracker on 2013-01-28 20:02:17

From tips.ufo:

These refer to old 2.3.x RF mechanics -- namely reaction fire targeting actors other than the moving one, and selecting multi/single shoot RF none of which is true anymore
Line 26: Watch out for Reaction Fire! A soldier can fall under Reaction Fire even if another soldier is moving.
Line: 28 Use [x] to cycle through the Reaction Fire settings: none, one shot, multiple shots.
Line: 54 Utilize sniper cover. Get snipers to spots with good visibility (high ground and rooftop corners, for example). Leave them crouched and Reaction Fire mode set to 'multiple shots' to pick off aliens.

This one refers to pre-2.3 mechanics
Line: 38 Reaction Fire can drain your Time Units (TUs) to 0. If you turn off Reaction Fire, you cannot turn it back on without enough Time Units (TU). You can, however, leave it on. Try not to adjust zeroed units until you're sure.

===== Comments Ported from Sourceforge =====

====== tlh2000 (2012-03-18 19:11:58) ======

should imo be fixed for 2.4 - see base/ufos/tips.ufo and http://ufoai.org/wiki/index.php/Tip_of_the_Day
====== tlh2000 (2012-03-18 20:51:24) ======

fixed in master and 2.4 branch
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