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OPEN  Bug report #3167  -  'weird lighting' problem on some maps
Posted Mar 10, 2012 - updated Mar 12, 2013
alextishin (alextishin) has been working on this issue since January 28, 2013 (20:48)
Issue details
  • Type of issue
    Bug report
  • Status
  • Assigned to
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Map Compiler (ufo2map)
  • Resolution
    Not determined
  • Priority
    2. Low
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
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  • Complexity
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  • Platform
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  • Architecture
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Issue description
Item 3167 imported from sourceforge.net tracker on 2013-01-28 20:02:17

On certain maps, lighting is fine, but completely off as soon as I put a func_door in.

This is the case on mansion map ( first time mentioned here : http://ufoai.org/forum/index.php/topic,6373.msg49788.html#msg49788), but I also encounter this at the new map I am working on.

Some informations I have about this is are at http://ufoai.org/forum/index.php/topic,6373.msg50457.html#msg50457.

Comments Ported from Sourceforge  ⇑ top
darkrainx (2012-03-22 03:07:03)  ⇑ top
I found that a strange combination of func_door and levelflags is causing this:

tlh2000 (2012-03-22 08:32:29)  ⇑ top
if it is really level flag related, running ufo2map -fix or using the attached patch might fix the problem. feedback would be nice.
Steps to reproduce this issue
Nothing entered.