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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #3056 IR effect appears on subsequent sightings
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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  • Last updated
  • Estimated time
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Issue details
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    Not determined
  • Reproducability
    Not determined
  • Severity
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  • Complexity
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  • Platform
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  • Architecture
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Description
[http://sourceforge.net/p/ufoai/bugs/3056 Item 3056] imported from sourceforge.net tracker on 2013-01-28 19:58:38

The red effect on aliens when the player uses the IR goggles also appears when a new alien is discovered in the same turn, but after the goggles have been used and by a different soldier.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-10-21 05:41:22) ======

you are using the goggles for the whole round - so whenever an alien gets visiible that is in the target zone of the actor that used the irgoggles (the radius of the irgoggles with the actor that used them as the center) - they will get highlighted.
====== tlh2000 (2011-10-21 05:45:11) ======

the problem can be fixed by not setting the RDF_IRGOGGLES globally - but only on actor selection
====== tlh2000 (2011-10-21 05:46:29) ======

even better would be to only set the entity flag RF_IRGOGGLES if the actor that used the irgoggles is selected
====== tlh2000 (2012-12-23 19:25:05.217000) ======

- **status**: pending --> closed
- **milestone**: --> 2.4
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