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OPEN  Bug report #2998  -  Skirmish team selection confusing
Posted Sep 06, 2011 - updated Jan 28, 2013
mattn (tlh2000) has been working on this issue since January 28, 2013 (20:47)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     mattn
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     H-Hour
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    User interface
  • Resolution
    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
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  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 2998 imported from sourceforge.net tracker on 2013-01-28 19:54:51

The current team selection interface is very confusing and should be removed (after branching) or improved for 2.4.

The main problem is that there is no clear text to indicate which team is currently selected. In most cases it seems to work as one might guess, but a lot of guessing is involved to figure out what to do. After loading a team and editing it, it's not clear that the loaded team is now selected. If the user loads a team and edits it, then selects a default team from the team selectbox, the team that was loaded and edited will still be used. It's not clear that the user must click on the NEW button after selecting a default team from the selectbox. This is especially confusing because if no saved team has been loaded, the user can simply select the desired default team and click START and he will begin the game with his selected team. He must only click NEW if he has already loaded a saved team.

I'd be willing to take a crack at improving it if the *cvar:cl_teamdef was set up to always contain the name of the currently selected team (currently it is only updated when the selectbox is changed). This would have to update on the following events:

- When the player loads a saved team - When the player clicks NEW to generate a new team
Comments Ported from Sourceforge  ⇑ top
tlh2000 (2011-09-06 13:10:22)  ⇑ top
the multiplayer part is the same and should be fixed/improved, too
tlh2000 (2011-09-07 05:30:37)  ⇑ top
You can what to be the value of cl_teamdef? We maybe (depending on your wish of the value) can't use cl_teamdef here (unless i got you wrong), as this is only for holding values like "civilian", "alien" and "phalanx". not the current selected team (team0.mpt or whatever)
tlh2000 (2011-09-07 05:32:55)  ⇑ top
sorry: "You want what to be the value... "
tlh2000 (2011-09-07 05:33:56)  ⇑ top
there is also mn_teamname as the current loaded team name - this is set in GAME_LoadTeam and should be used for skirmish and multiplayer
tlh2000 (2011-09-07 05:34:17)  ⇑ top
... but this is not (yet) set for saving a team
tlh2000 (2011-09-07 05:37:14)  ⇑ top
mn_teamname is now also set on saving: 28ebc1bad48d158ccfbd2d330cae8c17fe059e9e
tlh2000 (2011-09-07 05:41:52)  ⇑ top
i'm not sure whether you can use this cvar - the names must not be unique. so comparing mn_teamname with mn_slotXX is not enough imo. maybe we need a confunc to mark the loaded slot. (if i got your initial but report right ;) )
Steps to reproduce this issue
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