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Open Bug report #2853 Flares rendering broken
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alextishin (alextishin) has been working on this issue since January 28, 2013 (20:47)
[http://sourceforge.net/p/ufoai/bugs/2853 Item 2853] imported from sourceforge.net tracker on 2013-01-28 19:50:51 Now flares are always drawn in front of the models, which looks better, but is still not correct, but also now we have graphic errors sometimes, see: http://ufoai.ninex.info/forum/index.php?topic=5803.msg47309#msg47309 It might have to do with some flares being transparent, because the bug does not happen with all the flares, but you can check it out on gate or laboratory maps. ===== Comments Ported from Sourceforge ===== ====== alextishin (2011-05-10 22:57:45) ====== There are two reasons for the broken graphics: one is that the detail brushes are treated as if they were opaque (thus breaking the rendering order if they aren't or have special effects like flares); and the second is R_DrawFlareSurfaces() not being tedious enough to set up rendering state. 3ab470b fixes the second problem, but first still has to be addressed. Also, flares do have to have more accurate occlusion check, but I'm think that is not a high priority item -- after all, in a top-down game flares are really rare to occur exactly behind models. ====== mcr2010 (2011-05-11 09:17:56) ====== Setting the priority to 2. ====== mcr2010 (2011-10-02 08:09:58) ====== Flares still shine through the models. Attached a new screenie. Just FYI, priority for this is low ofc... ====== mcr2010 (2011-10-02 08:10:44) ======
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