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OPEN  Bug report #2817  -  [RENDERER] bounding box rendering broken
Posted Feb 21, 2011 - updated Jan 28, 2013
alextishin (alextishin) has been working on this issue since January 28, 2013 (20:47)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     alextishin
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     mattn
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Engine
  • Resolution
    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 2817 imported from sourceforge.net tracker on 2013-01-28 19:50:51

the bboxes are not in-place.

  • ) activate the cvar debug_trace and r_showbox - the meshes and models on the hud and in the menus should have a bbox rendered)
  • ) set sv_cheats to 1, set sv_send_edicts to 1 and start a map with func_breakable or func_door (e.g. estate) - the doors should have a bounding box that should rotate when you open/close them (backspace key)
Steps to reproduce this issue
Nothing entered.