UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #2814 Game crashes when using doors
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/2814 Item 2814] imported from sourceforge.net tracker on 2013-01-28 19:50:51

Version: 2.3.1 (self compiled)
Operating system: Ubuntu 10.10 (64 Bit)
I was playing the Izmir map and was using some doors at my very first turn. When ending my turn, the game continued for a second but then reproduceably crashes. I started the game with gdb and produced a backtrace:

#0 0x00007fffed4076c6 in G_TestLineWithEnts (start=Cannot access memory at address 0x7fffff5fee28
) at src/game/g_utils.c:194
#1 0x00007fffed408419 in G_LineVis (from=0x2495b914, to=0x7fffff600eb0) at src/game/g_vis.c:44
#2 0x00007fffed40855d in G_ActorVis (from=0x2495b914, check=0x24959058, full=qtrue) at src/game/g_vis.c:92
#3 0x00007fffed3ebadf in AI_CheckUsingDoor (ent=0x24959058, door=0x24961038) at src/game/g_ai.c:221
#4 0x00007fffed3fcaab in Touch_DoorTrigger (self=0x24961608, activator=0x24959058) at src/game/g_func.c:221
#5 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#6 0x00007fffed3e9a0b in G_ActorUseDoor (actor=0x24959058, door=0x24961038) at src/game/g_actor.c:54
#7 0x00007fffed3fcac9 in Touch_DoorTrigger (self=0x24961608, activator=0x24959058) at src/game/g_func.c:222
#8 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#9 0x00007fffed3e9a0b in G_ActorUseDoor (actor=0x24959058, door=0x249655f8) at src/game/g_actor.c:54
#10 0x00007fffed3fcac9 in Touch_DoorTrigger (self=0x24965bc8, activator=0x24959058) at src/game/g_func.c:222
#11 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
...................................
... many thousand lines skipped ...
...................................
#3752 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#3753 0x00007fffed3e9a0b in G_ActorUseDoor (actor=0x24959058, door=0x24961038) at src/game/g_actor.c:54
#3754 0x00007fffed3fcac9 in Touch_DoorTrigger (self=0x24961608, activator=0x24959058) at src/game/g_func.c:222
#3755 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#3756 0x00007fffed3e9a0b in G_ActorUseDoor (actor=0x24959058, door=0x249655f8) at src/game/g_actor.c:54
#3757 0x00007fffed3fcac9 in Touch_DoorTrigger (self=0x24965bc8, activator=0x24959058) at src/game/g_func.c:222
#3758 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#3759 0x00007fffed3e9a0b in G_ActorUseDoor (actor=0x24959058, door=0x24961038) at src/game/g_actor.c:54
#3760 0x00007fffed3fcac9 in Touch_DoorTrigger (self=0x24961608, activator=0x24959058) at src/game/g_func.c:222
#3761 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#3762 0x00007fffed3e9a0b in G_ActorUseDoor (actor=0x24959058, door=0x249655f8) at src/game/g_actor.c:54
#3763 0x00007fffed3fcac9 in Touch_DoorTrigger (self=0x24965bc8, activator=0x24959058) at src/game/g_func.c:222
#3764 0x00007fffed4080e1 in G_TouchTriggers (ent=0x24959058) at src/game/g_utils.c:474
#3765 0x00007fffed4020b7 in G_ClientMove (player=0x24343c80, visTeam=7, ent=0x24959058, to=0x7fffffffdfd3 "\200\200") at src/game/g_move.c:416
#3766 0x00007fffed3ee499 in AI_ActorThink (player=0x24343c80, ent=0x24959058) at src/game/g_ai.c:1000
#3767 0x00007fffed3ee5ff in AI_Run () at src/game/g_ai.c:1045
#3768 0x00007fffed3fef53 in G_RunFrame () at src/game/g_main.c:420
#3769 0x000000000053981f in SV_RunGameFrame () at src/server/sv_game.c:493
#3770 0x000000000053c509 in SV_Frame (now=189064, data=0x0) at src/server/sv_main.c:772
#3771 0x0000000000514155 in tick_timer (now=189064, data=0x14564548) at src/common/common.c:1017
#3772 0x0000000000514636 in Qcommon_Frame () at src/common/common.c:1168
#3773 0x00000000005813f2 in main (argc=1, argv=0x7fffffffe218) at src/ports/linux/linux_main.c:53

Looks like and endless loop that finally crashes... but I am no C programmer. :-)
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-02-23 17:41:09) ======

Izmir map? can you attach your ufoconsole.log so we can determine which map is exactly was.
====== tlh2000 (2011-02-23 17:41:58) ======

should be fixed for 2.3.2 and 2.4 (d885863168670e7e05c88b99a411510f6bb08c03)
====== sf-robot (2011-03-09 18:20:03) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif