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icon_project.png UFO: Alien Invasion / Closed Bug report #2707 battlescape loads and exits
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
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  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2707 Item 2707] imported from sourceforge.net tracker on 2013-01-28 19:47:16

The battlescape map loads, then exist back to the geoscape.

The game started using more maps after I tried one of the skirmishes. This was one of them. "Eaglesnest"

Version 2.3 - Windows Vista

//-- reproduce
load savegame, select ufo (europe) and activate dropship. Move time forward 5s ->start mission.
fails to run the mission.
//--

===== Comments Ported from Sourceforge =====

====== roncin (2010-11-03 02:52:27) ======

save game just before mission failure.
====== geever (2010-11-04 22:47:33) ======

Did you check ufoconsole.log? Maybe there is an obvious error message... Please upload it too.

-geever
====== roncin (2010-11-05 01:39:53) ======


====== roncin (2010-11-05 01:43:57) ======

Ufoconsole.log

2010/11/04 20:34:30 ==== InitGame ====
2010/11/04 20:34:30 SV_AssembleMap: Sequential map assembly in 0 ms
2010/11/04 20:34:30 CM_LoadMap: "-eaglenest/en_ +main +craft_drop_firebird" "-16 -24 0 0 0 0"
2010/11/04 20:34:33 Rerouted for RMA in 3.0s
2010/11/04 20:34:33 checksum for the map '+eaglenest': 2736125507
2010/11/04 20:34:33 ufo script checksum 681258295
2010/11/04 20:34:33 Not enough spawn points for team 0
2010/11/04 20:34:33 Created AI player (team 0)
2010/11/04 20:34:33 Created AI player (team 7)
2010/11/04 20:34:33 -------------------------------------
2010/11/04 20:34:33 Connecting to localhost...
2010/11/04 20:34:33 connection attempt from loopback connection
2010/11/04 20:34:33 load material file: 'materials/eaglenest.mat'
2010/11/04 20:34:39 added light, ambient=0.476837
2010/11/04 20:34:43 Starting the game...
2010/11/04 20:34:43 admin has joined team 1
2010/11/04 20:34:43 music change to David01 (from van_geoscape)
2010/11/04 20:34:43 music change to van_mission3 (from David01)
2010/11/04 20:34:44 ********************
2010/11/04 20:34:44 ERROR: Game Error: Could not find character on team 1 with unique character number 5927
2010/11/04 20:34:44 ********************
2010/11/04 20:34:44 Shutdown server: Server crashed.
2010/11/04 20:34:44 ==== ShutdownGame ====
====== ronnystandtke (2010-12-07 16:38:16) ======

I just run into the same bug on Ubuntu 10.10 (compiled ufoai myself). Here is the console output I get:
==== InitGame ====
SV_AssembleMap: Sequential map assembly in 0 ms
CM_LoadMap: "-eaglenest/en_ +main +craft_drop_firebird" "-16 -24 0 0 0 0"
Rerouted for RMA in 2.0s
checksum for the map '+eaglenest': 409089401
ufo script checksum 2634771025
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/eaglenest.mat'
added light, ambient=0.476837
Starting the game...
ronny has joined team 1
music change to PsymongR3 (from karlmacklin_geoscape)
music change to David03 (from PsymongR3)
********************
ERROR: Game Error: Could not find character on team 1 with unique character number 0
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x81a2f44]
./ufo(Com_Error+0xf6)[0x81420e5]
./ufo[0x8163534]
[0x4442f9b]
./ufo(SV_ExecuteClientMessage+0x196)[0x816ad5e]
./ufo(SV_ReadPacket+0x60)[0x8165ce7]
./ufo(NET_Wait+0x290)[0x814eecd]
./ufo(Qcommon_Frame+0x12b)[0x8143f7e]
./ufo(main+0x5c)[0x81a215b]
/lib/libc.so.6(__libc_start_main+0xe7)[0x95ace7]
./ufo[0x8067fe1]
music change to van_geoscape (from David03)
Shutdown gametype 'Campaign mode'
music change to van_theme (from van_geoscape)
Wrote config.cfg.
Wrote keys.cfg
recursive shutdown

====== tlh2000 (2011-01-09 16:39:02) ======

"Could not find character on team 1 with unique character number 0" - but this bug is already on the tracker.
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