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icon_project.png UFO: Alien Invasion / Closed Bug report #2579 Ufo missing walls in tropic
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/2579 Item 2579] imported from sourceforge.net tracker on 2013-01-28 19:39:33

See the attached screenshot, the ufo seemed to miss some internal walls on this map. My svn version is r30337, so maybe it's been fixed in a more current version already.

Hopefully this output is enough to recreate the problem:

==== InitGame ====
SV_AssembleMap: Sequential map assembly in 3 ms
CM_LoadMap: "-tropic/tr_ +craft_drop_firebird +craft_ufo_harvester +f06 +f01 +f04 +f01 +h01 +f03 +f01 +f01 +f07 +f03 +f03 +f01 +h04 +f01 +f06 +f07 +f02 +f06 +f07 +f02" "-8 -8 0 -32 -32 0 -8 8 0 0 -32 0 0 -16 0 16 -32 0 8 -16 0 24 -16 0 16 -8 0 8 8 0 24 8 0 -32 -8 0 -32 0 0 -32 8 0 -16 8 0 -16 16 0 -32 24 0 0 16 0 24 16 0 0 24 0 16 24 0 24 24 0"
Rerouted for RMA in 0.0s
checksum for the map '+tropic': 838280536
ufo script checksum 3407263241
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
load material file: 'materials/tropic.mat'
added light, ambient=0.476837
Starting the game...
daniel has joined team 1
music change to van_mission3 (from van_geoscape)
music change to PsymongR2 (from van_mission3)
(player 0) It's team 1's round
daniel has taken control over team 1.
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
Taking JPG screenshot (at 75% quality)...
===== Comments Ported from Sourceforge =====

====== rubikcube (2010-06-20 23:41:49) ======

Screenshot of the empty ufo
====== koboldx (2010-06-30 09:20:07) ======

The Tropical Harvester is still bugged in 2.3 rev 30745. please fix it.

OS: WinXP
====== tlh2000 (2010-07-02 09:03:35) ======

problem was introduced in r30311 and merged into 2.3 with r30580

http://ufoai.ninex.info/forum/index.php?topic=5020.msg40620#msg40620
====== natewr (2010-08-02 16:46:59) ======

Should be fixed in r31180. I tested it in-game and couldn't notice any problems, but due to my terrible record with this harvester, I'd appreciate a second eye on it.
====== mcr2010 (2010-08-02 22:24:00) ======

Seems to be fixed ;)
====== sf-robot (2010-09-29 18:59:26) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
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