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icon_project.png UFO: Alien Invasion / Closed Bug report #2524 [map] Tropical harvester (critical impassablility)
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
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    Not estimated
Issue details
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    Not determined
  • Reproducability
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Description
[http://sourceforge.net/p/ufoai/bugs/2524 Item 2524] imported from sourceforge.net tracker on 2013-01-28 19:39:33

The tropical harvester in current trunk dev-2.4 (revision 29557) has several critical map bugs that mean it is impossible to complete the mission except through sheer luck, should an alien walk down the stairs.

Entry into the harvester is only possible through the right hand side of the door (assuming harvester nose is toward the top of the screen).
Approach through the corridors toward the stair room is only accessible through the right hand side.
It is IMPOSSIBLE to enter the stair room, because all entrance squares to it are impassable.
It is unknown how many other impassable squares are elsewhere in the harvester.

The model used for the Tropical Harvester is NOT the same standardized model used in e.g. +farm, village commercial and industrial maps.

I have attached screenshots detailing the impassable areas I encountered so far.


From ufoconsole.log:

2010/05/16 17:00:02 ==== InitGame ====
2010/05/16 17:00:02 SV_AssembleMap: Sequential map assembly in 2 ms
2010/05/16 17:00:02 CM_LoadMap: "-tropic/tr_ +craft_drop_firebird +craft_ufo_harvester +f03 +h01 +f05 +f02 +f01 +f03 +h04 +f03 +f01 +f01 +f07 +f03 +f03 +h04 +f01 +h04 +f05 +f03 +f01 +f01 +f02 +f06" "-8 -8 0 -32 -32 0 0 -16 0 0 -24 0 -32 -8 0 -32 24 0 -32 8 0 8 -16 0 -32 0 0 -24 24 0 16 -24 0 16 -8 0 -16 8 0 -8 8 0 0 -32 0 0 8 0 -16 16 0 8 -32 0 16 -32 0 24 -32 0 0 16 0 16 8 0 8 8 0 16 24 0"
2010/05/16 17:00:05 Rerouted for RMA in 1.0s
2010/05/16 17:00:05 checksum for the map '+tropic': 264320799
2010/05/16 17:00:05 ufo script checksum 2371617315
2010/05/16 17:00:05 Created AI player (team 0)
2010/05/16 17:00:05 Created AI player (team 7)
2010/05/16 17:00:05 -------------------------------------
2010/05/16 17:00:05 Connecting to localhost...
2010/05/16 17:00:05 connection attempt from loopback connection
2010/05/16 17:00:05 load material file: 'materials/tropic.mat'
2010/05/16 17:00:13 added light, ambient=0.476837
2010/05/16 17:00:13 R_ModLoadTags: found 100 frames in models/objects/vegi/palm_a/palm1.tag but model has 101 frames
2010/05/16 17:00:14 Starting the game...


===== Comments Ported from Sourceforge =====

====== edirr (2010-05-16 14:34:41) ======

Impassable entrance squares
====== edirr (2010-05-16 14:35:29) ======

Impassable squares behind machinery, accessible on other harvesters
====== edirr (2010-05-16 14:36:02) ======

Impassable squares in and around stair room
====== edirr (2010-05-16 20:01:29) ======

Another tropical mnap bug, not inside harvester
====== edirr (2010-05-16 20:05:32) ======

I ahve added another screenshot of a different impassability map bug on the tropical ufo map. The rock formation object is outlined in purple, the impassable buggy squares are marked in red.

In addition, the harvester itself has another metric ton of impassable squares, but there is little point adding more screenshots. The entire harvester model is probably some old version that has gotten accidentally put back in during the Great Harvester Fix some time ago.
====== edirr (2010-05-16 20:06:44) ======

These are all now in revision 30011.

The objects loaded for the rock formation run of the map:

CM_LoadMap: "-tropic/tr_ +craft_drop_firebird +craft_ufo_harvester +h01 +f06 +f01 +f06 +f06 +f05 +h04 +f01 +h04 +h04 +f07 +f01 +f01 +f01 +f01 +f07 +f02 +f03 +f03 +f02" "-32 0 0 -8 -8 0 -32 16 0 -16 16 0 16 16 0 -32 24 0 -16 24 0 24 8 0 24 0 0 -32 -32 0 -16 -32 0 -8 -32 0 -16 -8 0 -16 -24 0 0 -32 0 16 -32 0 -32 -16 0 0 -16 0 8 -16 0 16 -16 0 24 -16 0 24 -8 0"
====== edirr (2010-05-30 14:40:01) ======

The harvester model for the tropical maps should be changed for the stock model ASAP. The model bugs reported in this item outside the harvester are fixed, but nearly everything inside the harvester is impassable.

The same squares in all other harvesters have no problems. This certaionly must be taken care of before the next stable release.
====== natewr (2010-06-02 18:54:37) ======

Should be fixed in r30311.

The harvester had gotten shifted slightly out of place. I had to replace it from the industrial map, not the prefab, because of a current problem with rotating in Radiant. Should be fine, as long as the industrial harvester is fine...
====== sf-robot (2010-06-17 02:20:11) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
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