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icon_project.png UFO: Alien Invasion / Closed Bug report #2488 Sound drops out with Pulse Audio
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Engine
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
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  • Likelihood
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  • Effect
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Affected by this issue (1)
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Description
[http://sourceforge.net/p/ufoai/bugs/2488 Item 2488] imported from sourceforge.net tracker on 2013-01-28 19:35:59

Getting following error when running a game for a while (matter of seconds).

Shutdown gametype 'Campaign mode'
Wrote keys.cfg
Cmd_RemoveCommand: music_play not added
Cmd_RemoveCommand: music_change not added
Cmd_RemoveCommand: music_stop not added
Cmd_RemoveCommand: music_randomtrack not added
ALSA lib pcm_pulse.c:724:(pulse_prepare) Assertion 'pthread_mutex_destroy(&m->mutex) == 0' failed at pulsecore/mutex-posix.c:83, function pa_mutex_free(). Aborting.
PulseAudio: Unable to create stream: Bad state

This is Ubuntu 10.4 - 2.3-dev AMD64 trunk from https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/savegame_break/
===== Comments Ported from Sourceforge =====

====== tlh2000 (2010-05-06 06:06:38) ======

the sdl guys told me that pulse is just broken - i don't think we can do anything about it - use another sound driver like alsa
====== blech2 (2010-05-06 16:19:39) ======

Hi,

thanks for your feedback I know that Pulse Audio is a troubling one, but unfortunately it is a path now being preferred by many distros and mainly GNOME. Anyway PulseAudio took quite a step forward from 3 yrs back and looks like being worth for some investment.

http://en.wikipedia.org/wiki/PulseAudio

Thanks anyway,
Jan
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