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icon_project.png UFO: Alien Invasion / Closed Bug report #2481 [map]shelter-bug
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/2481 Item 2481] imported from sourceforge.net tracker on 2013-01-28 19:35:59

I watch strange integration models on this map:) See screenshot.
===== Comments Ported from Sourceforge =====

====== balasar (2010-05-04 11:59:58) ======


====== tlh2000 (2010-05-08 09:27:28) ======

should be fixed in r29785 - feedback is welcome
====== balasar (2010-05-10 12:07:01) ======

Still present a problem, also noticed on this map, that is the problem of visibility enemies. Some will not notice, standing almost right up, while others see them from the other end of the map. But it's hard to reproduce.(r29792)
====== btaxis (2010-05-10 21:00:49) ======

The issue with the model is a problem with either radiant, or with ufo2map. See shelter_hallnorth_a.map. In radiant, the model is rotated correctly (for me).

The problem with actors seeing each other is with the lightclip brushes I added not too long ago. Lightclip brushes are meant to block light during lightmap calculation, but they apparently also block line-of-sight.

I can fix neither problem.
====== tlh2000 (2010-05-11 06:09:03) ======

does the model has angle or angles set? the first is deprecated and isn't working in the game anymore.
====== tlh2000 (2010-05-11 06:11:36) ======

lightclip issue is already reported - but let's hear what duke can say about this.
====== aduke1 (2010-05-11 18:30:15) ======

The lightclip issue will be handled in #2998878.
====== tlh2000 (2010-05-11 18:35:15) ======

so this can be closed - as the model rotation is fixed
====== balasar (2010-05-12 08:13:16) ======


====== balasar (2010-05-12 08:15:28) ======

I think still need a little fix. See new screenshot (r29864)
====== natewr (2010-06-03 14:16:14) ======

If we extend the actorclip out to the width of this model, we lose some space we don't need to lose. The truck bed could be better aligned within the tiles, but I'll leave it to BTAxis to decide what he wants to do since this is his baby.
====== btaxis (2010-06-04 09:05:04) ======

I've expanded the actorclip in r30324.
====== balasar (2010-06-04 14:32:08) ======

Good, thx.
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