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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2451 "Actor movement is out of sync"
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/2451 Item 2451] imported from sourceforge.net tracker on 2013-01-28 19:35:59

Random drops from the battlescape to the geoscape with error:
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 158:139:0 should be 159:140:0 (step 1 of 1) (team 1)

It happens randomly when moving soldiers. I've not found any consistent conditions causing this error, but I know it can happen even when moving in straight line, no obstacles, no aliens or civilians nearby.
Some maps seem to make this error show more often (don't know "internal" map names): asian pagoda-like with a harvester; small, narrow in a africa map with simple huts, a small hill and a harvester, other maps too.

Win32 build 29356 http://ufoai.ninex.info/forum/index.php?topic=2830.msg36575#msg36575 but it happened in previous builds too.

VERY annoying :(
===== Comments Ported from Sourceforge =====

====== edirr (2010-04-21 14:23:12) ======

I had this same crash happen to me on a medium oriental map. From what I can see in the ufoconsole, it loaded the following map artifacts:

CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +house_a +house_b +well +well +trees_a +trees_a +stand_b +trees_b +trees_a +trees_a" "-24 16 0 8 -24 0 0 8 0 8 -8 0 -24 0 0 -16 -24 0 -8 0 0 0 16 0 -8 8 0 16 -24 0 16 8 0 -24 -8 0 -24 -16 0 16 16 0 16 24 0 -24 -24 0"

I have also seen this crash happen on a previous build when one of my soldiers killed an alien. In that instance the game crashed when the alien died, but nobody was moving. Unfortunately, no console log of that event.
====== tlh2000 (2010-04-21 15:59:42) ======

please be as detailed as possible what your last action was.
====== morkil (2010-04-21 17:31:20) ======

Another "fresh" example: moving soldier to adjacent square, soldier was looking in another direction. A few turns of fight before that.
Sometimes, all preceding actions made with a soldier that caused this bugs are movement only (like moving all soldiers towards the ufo, when I know that all aliens are inside and I just rush).
I've not managed to get inside the ufo on the asian "pagoda" with map the harvester (5 tries or more). I if find a savegame that causes this bug often, I'll post it here.
====== tlh2000 (2010-04-25 12:29:20) ======

that bug isn't savegame related - it's related to the last performed actions you did on the battlescape. was your actor crouched? was someone dying? shooting? whatever - your events.log might be interesting, too
====== tlh2000 (2010-04-25 12:30:20) ======

to activate event logging set the cvar

cl_log_battlescape_events

to 1 (game console => shift+esc => cl_log_battlescape_events 1)
====== morkil (2010-04-27 20:28:45) ======

events.log and ufoconsole.log
====== morkil (2010-04-27 20:33:34) ======

Ok, this time I was prepared, got one ;) A soldier stepped in/on a right harvester wing, logs in the attachment "morkil_crash_1_29523.zip". I can send stats.log too, but it doesn't have any timestamps, so i don't know which lines are corresponding to the current battle.

====== sotnikov123 (2010-05-05 16:07:19) ======

==== InitGame ====
SV_AssembleMap: Sequential map assembly in 0 ms
CM_LoadMap: "-ufocrash/uc_ +craft_drop_firebird +craft_crash_fighter +h07 +h03 +h01 +h05 +h01 +h01" "0 -16 0 -8 0 0 -24 -16 0 -24 0 0 16 0 0 24 -16 0 -24 16 0 -8 16 0"
Rerouted for RMA in 0.0s
checksum for the map '+ufocrash': 657573799
ufo script checksum 424528383
Not enough spawn points for team 0
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------

....

Team 1's round started!
[STATS] Andrew (Catherine Sakamoto) kills alien (Rniuk K Krokk) with 5-Shot Burst of machinegun_ammo
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
********************
ERROR: LE_DoEndPathMove: Actor movement is out of sync: 134:115:0 should be 135:115:0 (step 2 of 2) (team 1)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x57abac]
./ufo(Com_Error+0x194)[0x50d89d]
./ufo(LE_DoEndPathMove+0xdc)[0x44ff5c]
./ufo[0x45012d]
./ufo(LE_ExecuteThink+0x65)[0x44f331]
./ufo(LE_Think+0x29)[0x44f35c]
./ufo(CL_Frame+0x108)[0x435c67]
./ufo[0x50f137]
./ufo(Qcommon_Frame+0x78)[0x50f618]
./ufo(main+0x5c)[0x57972e]
/lib64/libc.so.6(__libc_start_main+0xfd)[0x3a2861eb1d]
./ufo[0x426849]

====== tlh2000 (2010-05-11 06:33:30) ======

should already be fixed (~2days ago by a patch submission)
====== sf-robot (2010-05-26 02:20:06) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
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