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OPEN  Bug report #2440  -  Non power of 2 Harvester textures
Posted Apr 08, 2010 - updated Mar 10, 2013
shipit (shipit) has been working on this issue since March 10, 2013 (22:02)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     shipit
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     mcr2010
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    General
  • Resolution
    Not determined
  • Priority
    1. Very low
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
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  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 2440 imported from sourceforge.net tracker on 2013-01-28 19:35:59

I do not know if this is actually to be counted as 'bug', but 2 of the Harvester-textures have non power of resolutions: I already made animation frames for them, but I can change those if the textures get replaced or rescaled. The textures are: comptex001 - resolution:96x48 screenp004 - resolution:160x128 Both can be found in tex_tech. There are many other non power of 2 textures in this folder also, namely: comptex002, laptop_screen, pc_a, pc_d, pc_e, screen1, screen2. If this is decreasing performance we should change it IMHO ;)
Comments Ported from Sourceforge  ⇑ top
tlh2000 (2010-04-09 06:31:58)  ⇑ top
feel free to send power of two png versions of the images. but please recreate them. as they are maybe not under the gpl. don't just base your work on the old textures. they should of course almost look the same, but recreated from scratch (and released under the gpl 2 or later ;) )

keep in mind that we also have to update the maps that are using these textures if we change the dimensions.
mcr2010 (2010-04-09 10:11:42)  ⇑ top
Yes I know. That is why I wrote this bug tracker item & did not exchange everything myself. I can try to recreate textures from scratch (I am quite good in using GIMP right now, as you can imagine), but I am a real beginner & very inexperienced regarding UFORadiant (yet) & do not want to destroy anything using it (yet), & do not have time to learn it (yet)... My next goal 4 this project will be the creation of normalmaps & new textures (shop textures for example), but I would need some cooperation from a experienced mapper to get all of this done smoothly...
aduke1 (2012-10-01 00:32:22.676000)  ⇑ top
- **milestone**: 2.3 --> 2.3.x

Steps to reproduce this issue
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