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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2433 Player stuck in bridge map
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2433 Item 2433] imported from sourceforge.net tracker on 2013-01-28 19:35:59

For full description: http://ufoai.ninex.info/forum/index.php?topic=4629.0

"Near the dropship, right below the cliff there is a fenced area with a car hulk, boxes, coils and other random junk scattered around that can provide cover. There is one place there that has some sort of glitch that either screws up the movement calculation algorithm or does something else. It is a corner between a big overturned industrial coil reel and a stack of boxes.

When I moved a soldier there, he got stuck. He could move into that square just fine, could turn around in it, but he could NOT move out of it again. The first time I tried to move him, the game deducted the TUs required for the move but he didn't go anywhere. Same on the second try. After that, it did not even give me the option to try to move him, everything was indicated as being inaccessible and he remained in this stuck mode until the end of combat."

===== Comments Ported from Sourceforge =====

====== natewr (2010-04-04 09:41:22) ======

r29227
I adjusted the two boxes and the northernmost wheely thing as shown in the picture on the forums, because there was a slight overhang that might cause the problem.

However, Edi mentions he also had the problem in one grid SE of this, and I found no reason in the editor pathfinding display for this behavior. There's no overlap at all on that grid square, not even the allowed 4 units.
====== edirr (2010-04-07 18:56:38) ======

This bug can be presumed to be fixed with the current modifications, because my report on the second square is not reliable enough.
====== tlh2000 (2010-04-07 19:15:12) ======

as you wish...
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