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icon_project.png UFO: Alien Invasion / Open Bug report #2411 Actor gets killed before projectile actually hits him
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crystan (@crystan) has been working on this issue since January 28, 2013 (20:46)
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Open
  • Priority
    2. Low
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  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/2411 Item 2411] imported from sourceforge.net tracker on 2013-01-28 19:35:59

Actor gets killed before projectile is hit it. Only true to projectiles, the explosions work correct.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2010-08-21 16:16:08) ======

this is maybe related to the weapon projectile speed and/or the particle.
====== crystan (2011-05-16 22:17:58) ======

No, i dont think so.
====== aduke1 (2011-11-27 20:32:21) ======

The priority was adjusted according to the "bug priority rules". See
http://ufoai.ninex.info/wiki/index.php/Bugs#Bug_Priorities
====== tlh2000 (2011-11-28 06:38:58) ======

... but i do ;)
there is some event execution delay in the client side code - and the EV_ACTOR_DIE event is executed before the particle hit the target. And the delay for the die event is calculated with the particle speed parameter as factor (and other stuff included)
====== mcr2010 (2012-01-29 10:50:15) ======

This is still valid in recent master.
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