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Open Bug report #2366 [UFORadiant] Prefab entity id handling
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mattn (tlh2000) has been working on this issue since January 28, 2013 (20:46)
[http://sourceforge.net/p/ufoai/bugs/2366 Item 2366] imported from sourceforge.net tracker on 2013-01-28 19:30:37 if an entity has a targetname or target assigned these values would conflict if you use the prefab more than once. ===== Comments Ported from Sourceforge ===== ====== rudolfowood (2010-02-23 19:29:59) ====== I saw that darkradiant improved the unique name feature, perhaps that will help us. I just have to find time to merge it. ====== tlh2000 (2010-05-11 06:37:23) ====== are you still working on the merge with dr in your local repo? or did you gave it up for now? ====== rudolfowood (2010-05-13 04:39:32) ====== currently I don't work much for ufoai, and when I work I try to push the script editor further, so no progress on name feature actually ====== aduke1 (2012-10-01 00:27:20.794000) ====== - **milestone**: 2.3 --> 2.3.x ====== aduke1 (2012-11-02 00:42:12.849000) ====== Haven't seen Rudolfo here for a loooong time. So I guess it's your baby again :(
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Issue basics
  • Type of issue
    Bug report
  • Category
    Map Editor (UFORadiant)
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    4. Useful
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