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OPEN  Bug report #2366  -  [UFORadiant] Prefab entity id handling
Posted Feb 22, 2010 - updated Jan 28, 2013
mattn (tlh2000) has been working on this issue since January 28, 2013 (20:46)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     mattn
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     mattn
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Map Editor (UFORadiant)
  • Resolution
    Not determined
  • Priority
    4. Useful
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 2366 imported from sourceforge.net tracker on 2013-01-28 19:30:37

if an entity has a targetname or target assigned these values would conflict if you use the prefab more than once.
Comments Ported from Sourceforge  ⇑ top
rudolfowood (2010-02-23 19:29:59)  ⇑ top
I saw that darkradiant improved the unique name feature, perhaps that will help us. I just have to find time to merge it.
tlh2000 (2010-05-11 06:37:23)  ⇑ top
are you still working on the merge with dr in your local repo? or did you gave it up for now?
rudolfowood (2010-05-13 04:39:32)  ⇑ top
currently I don't work much for ufoai, and when I work I try to push the script editor further, so no progress on name feature actually
aduke1 (2012-10-01 00:27:20.794000)  ⇑ top
- **milestone**: 2.3 --> 2.3.x
 
aduke1 (2012-11-02 00:42:12.849000)  ⇑ top
Haven't seen Rudolfo here for a loooong time. So I guess it's your baby again smileys/4.png
Steps to reproduce this issue
Nothing entered.