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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2361 able to stand inside enemy after door open
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    4. Useful
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2361 Item 2361] imported from sourceforge.net tracker on 2013-01-28 19:30:37

tested in r28560
1. start the map 'estate' in skirmish
2. activate g_notu 1
3. move a unit to validate that an AI has spawed as per Image 1. if a unit has not appeared, restart the map until a unit appears
4. configure your unit as per image 2. (close the door and stand in front of it, facing the door)
5. end your turn, (side note, the AI cannot open the door and shoot you!)
6. open the door and notice that there is no AI present in the room (image 3)
7. take one step into the room and the AI will appear inside you (image 4)


===== Comments Ported from Sourceforge =====

====== markhawrylak (2010-02-13 10:44:02) ======

able to stand inside enemy after door open
====== tlh2000 (2010-02-13 18:56:07) ======

should be fixed in r28564 (also fixed the same for the breakables (e.g. a wall that is destroyed and made other edicts visible))
====== markhawrylak (2010-02-13 21:46:18) ======

tested in r28565 - passed
closing defect
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Issue created
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