UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #2312 incorrect civ killed stats on secondary kill
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/2312 Item 2312] imported from sourceforge.net tracker on 2013-01-28 19:30:37

tested in r28213
how to reproduce
1. start community_centre map
2. move a unit to align 2 civs in the shooting path, so one civ is behind another. (see screen shot)
3. shoot a multi shot gun and kill both civs in one go.
4. abort the game.
5. notice the statistics say the enemy killed 1 civ, but you killed that civ.

(note I like to kill civs so see if I can get more than the PC)
===== Comments Ported from Sourceforge =====

====== markhawrylak (2010-01-23 21:32:11) ======

kill 2 civs at once
====== tlh2000 (2010-01-24 08:20:18) ======

strange, this is handled in the G_ActorDie function, which must be called for each civilian separately.
====== tlh2000 (2010-01-24 12:00:12) ======

this is not reproducible here - the killed civs appear in my stats. the rest of the still living civs are auto-killed on abort (assumption is that the aliens would have killed them all) - so killing two civs in a row results in killed civs: 2 and killed civs by opponent: 6
====== tlh2000 (2010-01-26 07:01:28) ======

setting to pending - as there was no further feedback and the problem wasn't reproducible here.
====== markhawrylak (2010-01-28 02:46:25) ======

re-tested, I think I miscalculated the kill counts and what they mean,
closing defect
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif