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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2313 inventory: dropped weapon at invalid location
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    6. Vital
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
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Issue details
  • Resolution
    Not determined
  • Reproducability
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  • Severity
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  • Complexity
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Description
[http://sourceforge.net/p/ufoai/bugs/2313 Item 2313] imported from sourceforge.net tracker on 2013-01-28 19:30:37

...in the container. this always happens if you kill a bloodspider (e.g. start skirmish, g_notu 1, g_nodamage 1, walk to the bloodspider, g_nodamage 0, kill the bloodspider, try to pick up the knife).
===== Comments Ported from Sourceforge =====

====== tlh2000 (2010-01-24 09:09:43) ======

btw. the bloodspider_weapon is virtual - i'm not even sure whether a virtual item should be dropped to the floor.

if not, G_InventoryToFloor must be changed.

====== tlh2000 (2010-01-24 09:16:27) ======

now the change must go into G_InventoryDropToFloorCheck - see r28236
====== tlh2000 (2010-01-24 10:30:34) ======

fixed in r28239
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