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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2200 Starting base has too many employees
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Campaign
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
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  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2200 Item 2200] imported from sourceforge.net tracker on 2013-01-28 19:22:20

Starting a new single player campaign's starting base comes with 10 scientists, 10 workers and 8 soldiers. (28 total) I could hire an additional 10 employees before running out of living quarters, (38 capacity). HOWEVER... the base only has one living quarters. As described 1 tile of living quarters should have a maximum of 20. The initial base starts out over capacity by 8-18.

Building a 2nd base with living quarters seems to reset the check on capacity. This results in being unable to hire additional employees at the starting base to the previous (over) capacity. Also if you fire someone you will be unable to hire them back.
===== Comments Ported from Sourceforge =====

====== geever (2009-10-29 23:44:40) ======

There is no such bug in the current trunk. It must have been fixed.
Please report bugs on the latest development snapshot (svn/trunk) only.

-geever
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