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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2198 Could not find any living player on team -1
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    4. Useful
User pain
  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/2198 Item 2198] imported from sourceforge.net tracker on 2013-01-28 19:22:20

Dedicated server crashed after the last player left the server.

********************
ERROR: Game Error: Could not find any living player on team -1
********************
Shutdown server: Server crashed.
==== ShutdownGame ====

Program received signal SIGSEGV, Segmentation fault.
0x00007ffff4abe707 in ?? () from /lib/libgcc_s.so.1
(gdb) bt
#0 0x00007ffff4abe707 in ?? () from /lib/libgcc_s.so.1
#1 0x00007ffff4abef23 in _Unwind_Backtrace () from /lib/libgcc_s.so.1
#2 0x00007ffff65268be in backtrace () from /lib/libc.so.6
#3 0x000000000044936f in Sys_Backtrace () at src/ports/unix/unix_main.c:487
#4 0x0000000000411524 in Com_Error (code=1, fmt=0x4556b3 "Game Error: %s") at src/common/common.c:244
#5 0x000000000043596b in SV_error (fmt=0x7ffff5525be0 <Address 0x7ffff5525be0 out of bounds>) at src/server/sv_game.c:85
#6 0x00007ffff54edd8e in ?? ()
#7 0x00000000ffffffff in ?? ()
#8 0x000000000c3f2c28 in ?? ()
#9 0x000000000c3f2c28 in ?? ()
#10 0x000000000c3f2c28 in ?? ()
#11 0xffffffff00000000 in ?? ()
#12 0x00000006ffffffff in ?? ()
#13 0x00007fffffffc5e0 in ?? ()
#14 0x00007ffff54e0280 in ?? ()
#15 0x0000000000456e91 in ?? ()
#16 0x000000000c3f2c28 in ?? ()
#17 0x00007fffffffc610 in ?? ()
#18 0x000000000043718e in SV_DropClient (drop=0xc3f2c28, message=0xc3f2c28 "\001") at src/server/sv_main.c:82
Backtrace stopped: previous frame inner to this frame (corrupt stack?)

===== Comments Ported from Sourceforge =====

====== tlh2000 (2010-01-24 13:49:00) ======

no longer reproducible here and the team code and teamnum code has changed a lot in the last few weeks
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