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OPEN  Bug report #1982  -  radiant creates invalid maps
Posted Jan 03, 2009 - updated Jan 28, 2013
mattn (tlh2000) has been working on this issue since January 28, 2013 (20:45)
Issue details
  • Type of issue
    Bug report
  • Status
     
    Open
  • Assigned to
     mattn
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     richlv
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Map Editor (UFORadiant)
  • Resolution
    Not determined
  • Priority
    3. Normal
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • Complexity
    icon_customdatatype.png Not determined
  • Platform
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
Issue description
Item 1982 imported from sourceforge.net tracker on 2013-01-28 19:14:56

revision 21484. this is a companion bug to https://sourceforge.net/tracker2/?func=detail&aid=2483002&group_id=157793&atid=805242. the attached testcase is created with radiant, but it fails to load. while the other report deals with game that should not crash, this deals with radiant that should not create such maps that crash game smileys/2.png
Comments Ported from Sourceforge  ⇑ top
richlv (2009-01-03 19:15:32)  ⇑ top
testcase
rudolfowood (2009-02-07 16:47:55)  ⇑ top
1) angles is not an allowed keyword for worldspawn, should not be set - with requested typechecking we will prevent this. 2) loading does not fail on windows, but scientific values instead of zero seem to be nothing we want, perhaps we should do some rounding on saving?
aduke1 (2012-09-30 23:56:06.600000)  ⇑ top
- **milestone**: 2.3 --> 2.3.x

Steps to reproduce this issue
Nothing entered.