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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #1977 weapon display out of sync for multiplayer
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
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    Not estimated
Issue details
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    Not determined
  • Reproducability
    Not determined
  • Severity
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  • Complexity
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  • Platform
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Description
[http://sourceforge.net/p/ufoai/bugs/1977 Item 1977] imported from sourceforge.net tracker on 2013-01-28 19:14:56

changed weapon from rocket launcher to laser pistol - to local client gets the change, the remote client not. on the remote client you still hold the rocket launcher but the one that was dropped to floor is also visible. see attached screenshots.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2009-01-03 09:04:04) ======


====== tlh2000 (2009-01-03 09:05:09) ======

out of sync client (still holding rocket launcher)
====== tlh2000 (2009-01-03 09:06:47) ======

CL_ActorStartShoot: left/right info out of sync somehow (le: 9, server: 2, client: 2).
CL_ActorDoShoot: left/right info out of sync somehow (le: 9, server: 2, client: 2).

====== tlh2000 (2010-01-24 13:28:00) ======

the EV_INV_DEL event is sent and executed - CL_InvDel does not do anything because ic is NULL:

ic = INVSH_SearchInInventory(&le->i, &csi.ids[container], x, y);

if (!ic) {
Com_DPrintf(DEBUG_CLIENT, "CL_InvDel: No item found at location x/y=%i/%i.\n", x, y);
return;
}
====== tlh2000 (2010-01-24 13:35:00) ======

fixed in r28251 and r28252
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