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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #1968 routing: trace goes right through the floor
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
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  • Status
    Closed
  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/1968 Item 1968] imported from sourceforge.net tracker on 2013-01-28 19:14:56

using rev 21303, all village bsps recompiled

In the village/vil_h03 tile, there is a group of about a dozen squares that have a floor of -1 and as a consequence a ceiling of 0, making them impassable.
The group is right from the glass doors, eg. xy 141/129.

Debugging (ufo.exe) showed that the 1st RT_COMPLETEBOXTRACE in RT_CheckCell goes right through the floor, fraction 1.0 .

The same (ie. floor == -1) applies to squares 134/129 and 134/128 in village/vil_s15 (crossroad). I guess this tile is more convenient for debugging ;)

While writing this, I notice that both places are close to y=128. Isn't that the center of the map ?
===== Comments Ported from Sourceforge =====

====== aduke1 (2008-12-30 23:21:09) ======

The farm/f_field_c map, that was brought up in the forums
http://ufoai.ninex.info/forum/index.php?topic=3192.0
has the same problem. The two entrances from the lower right side are blocked (floor == -1).
And believe it or not, that border is at y=128 !!
Coincidence ?

====== aduke1 (2008-12-30 23:42:59) ======

Amazingly, even our little 'excavation: soldier in a box' problem is at y 127 !
====== aduke1 (2009-01-01 17:42:10) ======

The patch I submitted yesterday fixes the vil_s15, but only some, not all issues in vil_h03.
And btw, that fix has nothing to do with 128...
====== aduke1 (2009-01-01 20:50:39) ======

Wilminators recent fix (rev 21362) fixes both issues.
==> close
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