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icon_project.png UFO: Alien Invasion / Closed Bug report #1874 Game crashes during mission (bloodspider model suspected)
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This issue has been closed with status "Closed" and resolution "Not determined".
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Description
[http://sourceforge.net/p/ufoai/bugs/1874 Item 1874] imported from sourceforge.net tracker on 2013-01-28 19:12:13

Version: SVN trunk 2.3, revison 20022

I played a mission (crashed ufo) and during the aliens's turn the game crashed.
That happens every time I play this mission.

The console output shows this:
(full log is attached)

Ebnuzuk K Krokk is consumed by mad rage!
Bloodspider Bloodspider is consumed by mad rage!
Team 1 ended round, team 7's round started!
ufo: src/client/cl_actor.c:4474: CL_AddActor: Zusicherung >>add.model<< nicht erfüllt.
Wrote keys.cfg
Error: Received signal 6.

"Zusicherung >>add.model<< nicht erfüllt" means something like "assurance >>add.model<< not fulfilled". I don&#039;t really get what that sentence is supposed to mean so I&#039;m sorry if my translation is horrible. I guess that it just says that this line in the code causes the problem.


The function in the source:

/* add right hand weapon */
if (le->right != NONE) {
memset(&add, 0, sizeof(add));

add.alpha = le->alpha;
add.model = cls.model_weapons[le->right];
assert(add.model);

/* point to the body ent which will be added last */
add.tagent = R_GetFreeEntity() + 2;
add.tagname = "tag_rweapon";

R_AddEntity(&add);
}

The line that causes the problem: assert(add.model);

Since the log shows that there was a bloodspider and I have not seen bloodspiders before in this game I guess that the bloodspider or it&#039;s weapon causes the problem.

If you have questions write me an email: martin.absam@gmx.at
===== Comments Ported from Sourceforge =====

====== nobody (2008-11-03 16:01:45) ======

The console output
====== geever (2008-11-09 17:19:17) ======

I have a backtrace log (attached)

-geever
File Added: ufoai.20081109.backtrace
====== geever (2008-11-09 18:14:46) ======

The problem is with the weapon in the bloodspider&#039;s right hand. There shouldn&#039;t be any but there is something (invalid).
At cl_actor.c:4451 le->left is -1 which is NONE and that&#039;s ok but
at cl_actor.c:4465 le->right is 34; cls.model_weapons starts with 35 0x0&#039;s then the values. I think this 34 is -1 but somehow shifted with the first valid weaponmodel id. needs more investigation...

-geever
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