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icon_project.png UFO: Alien Invasion / Closed Bug report #1855 Doors in odd places on RMA map
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/1855 Item 1855] imported from sourceforge.net tracker on 2013-01-28 19:12:13

On RMA maps, doors are displayed in wrong locations.
===== Comments Ported from Sourceforge =====

====== wilminator (2008-10-07 04:22:22) ======

Mis-positioned door on UFO
====== wilminator (2008-10-07 04:27:39) ======

More doors in limbo.
File Added: floatdoor.JPG
====== wilminator (2008-11-01 06:33:54) ======

With one of my earlier commits, I fixed where the door is for game logic. However, the game still displays the doors in the wrong locations. The map loader in the rendering code needs to be updated to undo the map shift to mins and maxs and the vertexes of doors and rotatables and to instead shift the origin (which may be handled because the origin data is passed in from the game data at render time).
====== nobody (2008-11-02 07:16:18) ======

with r19970 the placement was tweaked a little bit. but it's still not correct

activate r_showbox (mins, maxs) and set r_drawworld to 0 to get a better view of all those ents.
====== nobody (2008-11-02 07:19:01) ======

btw. we talked about shifting vertices.... not needed, they should be relative to 0,0,0 in the world and the door should be placed only via the origin. because we can just use glTranslatef and glRotatef to get them in place... nothing more that the entity origin must be shifted, no mins and no maxs
====== tlh2000 (2009-10-18 17:15:39) ======

and nowadays the rendering position is correct in the client, but the server side tracing stuff isn't working anymore - use sv_send_edict cvar and set it to 1 to see the bboxes of the bmodel ents.
====== tlh2000 (2009-11-09 07:18:34) ======

see bug #2838035
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