Talk:TODO/Base Pieces
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I have few things on my mind about the apperance of some base tiles. Would this Talk be the good place to point them out?--Zenerka 17:59, 7 August 2007 (CEST)
- Good question. Regardless, fact is that I commented on the hospital image outside the scope of this page. --BTAxis 18:04, 7 August 2007 (CEST)
- I will start to pointing things out here. If this will be wrong place, please just move that somewhere else. And storyliners, please respond to that, i want to trigger the discussion to make sure that the base maps will go FINAL and will be comply with wikipedia articles--Zenerka 18:32, 7 August 2007 (CEST)
- Alien Containment Facility (all quotes from wikipedia article)
- Problems:
- "Firstly, the airtight habitation chambers provide a place to store and keep extraterrestrials" - the map does not have any chambers
- "The facility also has a fully-equipped cryo-morgue to store corpses and samples for later review." - I do not see anything on the map which would fit such description
- "If a PHALANX base were to be attacked, immediate consideration should be given to hit the panic button on the entire Containment Facility."
- according to our scripts, single Alien Containment should be capable to store 10 alive aliens
- Proposed solution by Zenerka:
- Alien Containment facility map should have two levels
- the downstairs level should contains only entrances, stairs to second level and the one main room; this room should contain 10 "habitation chambers" with "waldo-operated medical and interrogation apparatus" - I don't know whether we can fit 10 chambers into single map tile; if not, I would suggest to reduce the amount to some other value; in any case the map should indeed show how many alive aliens we can store
- the upper level should contain two rooms
- first room is the operation centre with computers, desks and chairs - this would be the place with "the big red button", the place where operators can direct the "waldo-operated medical and interrogation apparatus", which is "present in each habitation chamber, able to apply sedation, medication or other chemical injections via a pneumatic dart launcher, or to administer electroshocks for interrogation purposes"
- second room would be the storage of "fully-equipped cryo-morgue to store corpses"
- Problems:
- Given Zenerka's comments above and Winter's writeup, I have come to the conclusion that the AC facility just isn't going to work on a single tile, especially given "The chambers and corridors of the Containment Facility are specially designed to allow EXTs of any shape and size to be transported and held. The facility also has a fully-equipped cryo-morgue to store corpses and samples for later review". I have made a first sketch of the lower floor of a double-size AC (I was lazy so I didn't draw all the difficult things), uploaded to this wiki:
- Zenerka, what do you think?
- I like it; I also was considering the idea of making this facility double-tile; nice work with the lower floor for me--Zenerka 19:38, 7 August 2007 (CEST)
- And here is a sketch for the other floor. However, given the nature of the facilities on this floor (cryo-morgue and control room), I would much prefer this to be in the basement rather than on the upper level. I decided to make a room for autopsies on this sketch on the basis that we shouldn't be able to store alien corpses without an AC in the first place, so we shouldn't be able to do autopsy research without one anyway. Also, while the sketches indicate stairs, we should consider turning them into elevators later. Large alien bodies need to be carted to the morgue, and I doubt the workers are going to break their backs trying to get them down the stairs. --BTAxis 13:01, 8 August 2007 (CEST)
- Two conclusions:
- you think it would be better to make the cryo+control downstairs and chambers upstairs, or did I get you wrong? After some thinking I like that idea better than "my original" one
- Yes, that's right. But the chambers should still be level with the base's main floor, so cryo+control would be all the way at the bottom. --BTAxis 19:06, 8 August 2007 (CEST)
- I don't think we can place anything under current "base main floor". It would need rearrangement of every other base tile (not worth of it IMO)--Zenerka 19:59, 8 August 2007 (CEST)
- Hm? No, it wouldn't. Existing facilities already do use the space underneath the floor. The living quarters has the bunker entrance there, and the hangars have slots there for the lifts. Also take a look at the rocket facility. It also uses the basement space. --BTAxis 20:09, 8 August 2007 (CEST)
- I don't think we can place anything under current "base main floor". It would need rearrangement of every other base tile (not worth of it IMO)--Zenerka 19:59, 8 August 2007 (CEST)
- Yes, that's right. But the chambers should still be level with the base's main floor, so cryo+control would be all the way at the bottom. --BTAxis 19:06, 8 August 2007 (CEST)
- okay, so if Winter has no objections, I would suggest to place your mockups (and update them if they need) and explanation on the TODO/2.2/ page under maps section and I will kindly ask mattn for creating new AC map ;->--Zenerka 14:37, 9 August 2007 (CEST)
- research topics for alien autopsies should be blocked without having Alien Containment, right? That is already the case, I believe--Zenerka 14:06, 8 August 2007 (CEST)
- you think it would be better to make the cryo+control downstairs and chambers upstairs, or did I get you wrong? After some thinking I like that idea better than "my original" one
- Two conclusions: