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  • OpenGL blend modes explain to the renderer how two graphic layers, a source and destination layer, are to be mixed together. ...terial shader applied to the current polygon. The actual image used in the source layer is generally defined through use of the map keyword.
    5 KB (886 words) - 18:45, 8 March 2009
  • Add properties to svn data files: svn:license the exact license the data is placed under
    1 KB (174 words) - 13:10, 22 November 2007
  • Welcome to the UFO:AI downloads page. Here you can find the official source code and packages. We also host other useful packages from community volunt ...download page}} for more v2.5 content. There are e.g. source archives and data archives available.
    5 KB (737 words) - 12:21, 31 October 2023
  • ...cent development snapshot from our source code repository with no separate data package, remember to compile the maps, too (as described in the document fo ...d try a "make clean" and afterwards a simple "make", which would build the source from scratch.
    2 KB (306 words) - 11:42, 8 August 2011
  • ...he game data. You can add new files on your own containing your customized data. The pk3 files are loaded in order and doubled files will be taken from the ...he game, you can even skip this step and just send us your files (included source files for e.g. sounds, textures [with layers] and map sources).
    2 KB (438 words) - 08:04, 9 April 2010
  • * Choose '''Sotware''' in the left menu and '''Installation source''' in the right pane ...case you experiance bad speed when installing the game (especially on the data blob), try to point to a mirror. Normally, there should be no need for this
    2 KB (331 words) - 16:41, 23 May 2008
  • ufox.build (data, parent) create a tree of ui nodes from data and assign them as child to prent ...ld_window (data) create a window and associated child controls from data
    4 KB (602 words) - 06:29, 28 January 2016
  • {{http|www.blender.org/|Blender}} is a free open source 3D content creation suite, available for all major operating systems under ...t for Blender 2.63+ is available at the blender-tools in our [[Getting the source|repository]]:
    5 KB (845 words) - 06:28, 12 December 2014
  • This is why we now look to the aliens as our main source for antimatter, and why our options to work with antimatter are very limite = Research Tree Data =
    2 KB (284 words) - 14:47, 21 November 2007
  • ...is needs to be a unique string in all desciptions. See the po files in the source directory (src/po/*.po) ...is needs to be a unique string in all desciptions. See the po files in the source directory (src/po/*.po)
    4 KB (679 words) - 22:36, 15 September 2010
  • See [[Getting the source]] for more information ...t need to create the pk3 files (which are simple .zip files containing the data for the installation like maps, ufos, pics, textures, models) if you want t
    6 KB (936 words) - 01:22, 25 March 2023
  • ...eory, this should never happen, but since it has we need a way to see what data has been generated. ...ond is the direction that was traveled to move into that location from the source; refer to the dvecs table in mathlib.c. The third value is the z value tha
    6 KB (999 words) - 21:23, 13 January 2009
  • ...ere we could need your help again. We have a photo collection of GPLed raw data that is waiting for you to convert it into a nice looking texture. At the t ...ur wiki. Please also make sure, that you use a compatible license for your source samples and for your final work - otherwise we can't include it into any re
    4 KB (716 words) - 14:56, 8 May 2010
  • ...target, port compiles and ufo can be run within the ufoai23/work/ufoai-2.3-source directory DISTFILES= ufoai-${PORTVERSION}-source.tar.bz2 ufoai-${PORTVERSION}-data.tar
    17 KB (2,515 words) - 14:21, 31 July 2010
  • * convert classes to real node classes (merge data inside) * clean up data
    11 KB (1,758 words) - 20:28, 20 April 2017
  • ...wo things- to document the process that is run to generate the pathfinding data and to describe its impact on and how to work with it when map editing. Now that there is enough data collected that describes the terrain, we can begin generating available pat
    11 KB (2,133 words) - 08:00, 18 March 2009
  • |<code>this</code> || the current node (the source of the event) ...</code> and <code>root</code> to identify a node from the current one (the source of an event, or the function called).
    16 KB (2,712 words) - 16:35, 21 May 2012
  • ...ly needed on the particle beam weaponry, especially their mysterious power source, the magazines which we've been utterly unable to examine. No amount of fin = Research Tree Data =
    5 KB (794 words) - 10:52, 8 February 2007
  • or update the source code and generate the wikicode it with <code>./contrib/scripts/ui/wikidoc.p | dataid || [[V_UI_DATAID]] || Optional. Data ID we want to use. It must be an option list. It substitute to the inline o
    42 KB (6,220 words) - 04:43, 5 February 2013
  • or update the source code and generate the wikicode it with <code>./contrib/scripts/ui/wikidoc.p | dataid || [[V_UI_DATAID]] || Optional. Data ID we want to use. It must be an option list. It substitute to the inline o
    43 KB (6,546 words) - 22:39, 31 May 2012

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