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  • See {{path|src/client/menu/m_messages.c}} and {{path|src/client/menu/m_messages.h}} for available notification types. '''MSO_Che
    1 KB (172 words) - 13:40, 28 October 2008
  • * Assign the {{path|tex_common/trigger}} texture
    288 bytes (33 words) - 07:05, 8 June 2010
  • ...an name your pk3 file {{path|9mymod.pk3}} to ensure that is loaded after {{path|0ufos.pk3}}. ...he {{path|0ufos.pk3}} file - all you have to do is to name your pk3 file {{path|1whatEverNameYouWant.pk3}}.
    2 KB (438 words) - 08:04, 9 April 2010
  • * install {{path|libstdc++2.10-glibc2.2}} to run the application
    301 bytes (42 words) - 02:09, 15 July 2007
  • ...''share\CodeBlocks\compilers\'' directory under Code::Blocks' installation path. ...is also an option to create a batch script to start Code::Blocks with the PATH extended for that session only: ''(change paths to fit your installation)''
    3 KB (526 words) - 12:08, 9 February 2019
  • ...on (additionally to the mouse cursor) and a line that follows a calculated path trough all tiles toward the destination (if there is one). ...tion tile will alter the destination marker to be displayed there (and the path and all other information being updated to that location).
    2 KB (323 words) - 18:50, 13 January 2009
  • # started configure, realized that SDL.h was not found because of missing path # create missing path/link. You must have [http://technet.microsoft.com/en-us/sysinternals/bb8967
    5 KB (728 words) - 20:04, 17 October 2009
  • : Which reminds me - the names are still missing in the {{path|equipment.ufo}} script... *hint* *hint* :: {{path|equipment.ufo}} now has names, but {{path|equipment_missions.ufo}} do not. --[[User:H-hour|H-hour]] 10:28, 1 October
    2 KB (340 words) - 14:48, 7 October 2012
  • ...nt implementation of the server side is written in php and is located in {{path|src/tools/webapi/}}. The client side code is located in {{path|src/client/web/}}. There are some console commands available for the file m
    2 KB (233 words) - 21:00, 1 January 2014
  • ...me implementation has to implement the ''cgame_export_t'' interface (see {{path|cgame.h}}). It may only use the functions that are available in the interfa ...{{path|base}} folder and create an entry in [[UFO-Scripts|script file]] {{path|gamemodes.ufo}}. The id of a cgame entry in the script file is the name tha
    3 KB (473 words) - 10:53, 25 March 2013
  • * .. for <code>models</code> as parameter: pathnames relative from {{path|base}}-folder * .. for <code>pics</code> as parameter: pathnames relative from {{path|base/pics}}-folder
    5 KB (645 words) - 19:51, 2 June 2012
  • |[[Template:path]] |Used to display a directory or file-path.
    4 KB (643 words) - 10:09, 26 August 2009
  • export PATH=$PATH:/opt/local/bin:/opt/local/sbin:/opt/local Save the file, quit Terminal, then relaunch Terminal to make the new PATH operative.
    2 KB (331 words) - 16:39, 6 November 2014
  • * Assign the {{path|tex_common/trigger}} texture
    507 bytes (72 words) - 19:40, 7 February 2008
  • : Example (day): {{path|0.15 0.15 0.15}} : Example (day): {{path|85}}
    3 KB (467 words) - 10:57, 25 March 2013
  • ...s}} directory (if you are using a working copy of the repository) or the {{path|base/0models}} pk3-file (if you are using an installer).
    2 KB (287 words) - 21:39, 16 March 2012
  • ...ls}}. Copy the {{path|*.ms}} files to your 3DSMax installation folder to {{path|plugins}} dir. ...and '''body01.tag'''. We have a perl script in {{path|src/tools}} named {{path|md2_tag.pl}} - you can use it to compare your tag file with already existin
    4 KB (672 words) - 10:03, 23 November 2012
  • * The [[Code::Blocks]]-installation includes {{path|gdb}}. ...cks]] installation folder to your environment path variable (most likely {{path|C:\Code::Blocks\bin}})
    7 KB (1,082 words) - 21:34, 28 November 2010
  • The console output is logged to a file called {{path|ufoconsole.log}} - the location where this file is saved differs for every
    678 bytes (110 words) - 19:09, 11 April 2010
  • Create a file with the following content named e.g. {{path|this.file}}:
    759 bytes (116 words) - 08:37, 30 August 2010

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