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  • * {{open}} Human-Alien Hybrid Missile (as aircraft weapon, I think) ==Equipment interface and team handling==
    15 KB (2,287 words) - 21:12, 5 May 2017
  • ...shoulder the entire cost of the census program. They are handling all the equipment and manpower locally, with strenuous checks as to the reliability of person [[Research/Human Vaccine -- URGENT|Human Vaccine -- URGENT]]
    5 KB (790 words) - 16:50, 18 December 2009
  • ...s weaponry and equipment, and below that is the craft's target. Any listed equipment can be right-clicked to turn it off or on. ...defined by the [[Gameplay_Proposals/Campaign|campaign framework]]. If all human craft or the main UFO are disengaging, then any craft that stray too far fr
    8 KB (1,379 words) - 21:23, 20 July 2008
  • ...fixed for each species (human, Ortnok, Taman, etc), but can be modified by equipment such as IR goggles (better detection) or gas masks (worse detection) or imp <td>Human</td>
    9 KB (1,477 words) - 19:50, 22 December 2012
  • ...s hard to the user to access (lot of click, lot of reflexion). The soldier equipment GUI can't equip every soldier of the base, because, looking the architectur [[Image:2.2.1 Aircraft Equip.jpg|thumb|right|2.2.1 aircraft equipment.]]
    31 KB (5,349 words) - 10:28, 22 May 2012
  • ...our troops to move around, fire their weapons, throw grenades or use other equipment, etc. Each soldier gets a certain number of Time Units (TUs), representing ...'' with your friends via LAN or Internet connection. One player controls a human team while another player takes command of the aliens for a bloody head-to-
    5 KB (852 words) - 15:04, 8 May 2010
  • ...rsue their goals. They will try to attack cities, build bases, subvert the human population and governments, and so forth. These activities will spawn missi ...d. The soldiers brought planetside will be bringing increasingly dangerous equipment, and they will be harder to kill. This process should theoretically continu
    14 KB (2,375 words) - 11:33, 13 August 2013
  • ...de. Their words are ignored. Within hours, all three cities are emptied of human life. The attack is over by the time the various militaries are given permi ...worn duty is to combat the alien threat, and to ensure the survival of the human race at all costs.
    25 KB (4,077 words) - 14:53, 4 May 2012
  • ** Bug {{bug|1725328}} ''Transfer Equipment Between Bases Bug'' === Equipment ===
    26 KB (4,060 words) - 14:01, 15 April 2012
  • ...this constriction. However, you will '''NOT''' need to place any alien or human start points yet. ...will also have a 22 meg memory usage hard limit in the game. This includes equipment models, actor models, etc. So, even if your compiled .bsp file is smaller t
    10 KB (1,748 words) - 09:53, 12 February 2012
  • ...maps usable. UFORadiant is not rendering every detail - and there's always human error factor. This article will try to help with in-game testing of maps an ...those selected on the first dropship in the first base) with their current equipment. Aliens and civilians will be chosen from [?].
    10 KB (1,656 words) - 21:12, 17 October 2009
  • ** New aircraft equipment: Alien Polymer Armour, Alien Electronics Warfare System ** Soldiers now retain equipment when not assigned to a dropship
    30 KB (4,616 words) - 18:39, 6 February 2013
  • ** Fixed manual loading of weapons in the equipment screen. ** Fixed {{bug|5007}} (Creating team for skirmish doesn't use selected equipment)
    34 KB (5,004 words) - 20:29, 24 January 2014

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