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  • * Find the *.po file for your chosen language. eg {{path|src/po/fr.po}} for French. * Move and rename the mo to something like {{path|base/i18n/fr/LC_MESSAGES/ufoai.mo}}. Again the <tt>fr</tt> directory here m
    887 bytes (147 words) - 07:47, 30 July 2013
  • Our menus are scripts in {{path|base/ufos/ui}}. If you want to generate a new menu you have to do several t * Create the images for this menu (in {{path|base/pics}})
    1 KB (244 words) - 12:47, 8 May 2011
  • You need the {{path|ufoded}} binary to start a dedicated server. The first map started is the m ...all predefined gametypes from the [[UFO-Scripts|ufo script files]] from {{path|base/ufos}} or the [[pk3]]-files. You can change the gametype before you st
    3 KB (546 words) - 22:11, 26 September 2010
  • ...at goggles they have - mind you that the color is the one in the default {{path|headxx.jpg}} texture, there are more variations for each head, but these ar ** {{path|soldiers/female}}
    4 KB (684 words) - 14:18, 2 May 2007
  • 1) path to file<br/>
    256 bytes (34 words) - 09:06, 26 August 2009
  • See {{path|src/client/menu/m_messages.c}} and {{path|src/client/menu/m_messages.h}} for available notification types. '''MSO_Che
    1 KB (172 words) - 13:40, 28 October 2008
  • * Assign the {{path|tex_common/trigger}} texture
    288 bytes (33 words) - 07:05, 8 June 2010
  • ...an name your pk3 file {{path|9mymod.pk3}} to ensure that is loaded after {{path|0ufos.pk3}}. ...he {{path|0ufos.pk3}} file - all you have to do is to name your pk3 file {{path|1whatEverNameYouWant.pk3}}.
    2 KB (438 words) - 08:04, 9 April 2010
  • or.. copy the file {{path|base/i18n/en/LC_MESSAGES/ufoai.mo}} to {{path|base/i18n/<yourlanguage>/LC_MESSAGES/ufoai.mo}}
    966 bytes (159 words) - 22:02, 26 September 2010
  • * install {{path|libstdc++2.10-glibc2.2}} to run the application
    301 bytes (42 words) - 02:09, 15 July 2007
  • ...''share\CodeBlocks\compilers\'' directory under Code::Blocks' installation path. ...is also an option to create a batch script to start Code::Blocks with the PATH extended for that session only: ''(change paths to fit your installation)''
    3 KB (526 words) - 12:08, 9 February 2019
  • ...on (additionally to the mouse cursor) and a line that follows a calculated path trough all tiles toward the destination (if there is one). ...tion tile will alter the destination marker to be displayed there (and the path and all other information being updated to that location).
    2 KB (323 words) - 18:50, 13 January 2009
  • # started configure, realized that SDL.h was not found because of missing path # create missing path/link. You must have [http://technet.microsoft.com/en-us/sysinternals/bb8967
    5 KB (728 words) - 20:04, 17 October 2009
  • : Which reminds me - the names are still missing in the {{path|equipment.ufo}} script... *hint* *hint* :: {{path|equipment.ufo}} now has names, but {{path|equipment_missions.ufo}} do not. --[[User:H-hour|H-hour]] 10:28, 1 October
    2 KB (340 words) - 14:48, 7 October 2012
  • ...nt implementation of the server side is written in php and is located in {{path|src/tools/webapi/}}. The client side code is located in {{path|src/client/web/}}. There are some console commands available for the file m
    2 KB (233 words) - 21:00, 1 January 2014
  • ...ut the code base, but having a look at cmodel.c (which I suspect to be the path finding algorithm) I have the feeling things could more easily improved by ...mply any path searches that have a known target and don't need to create a path map for a whole area. As most maps are not very mazelike A* should give qui
    4 KB (692 words) - 11:39, 13 August 2013
  • ...me implementation has to implement the ''cgame_export_t'' interface (see {{path|cgame.h}}). It may only use the functions that are available in the interfa ...{{path|base}} folder and create an entry in [[UFO-Scripts|script file]] {{path|gamemodes.ufo}}. The id of a cgame entry in the script file is the name tha
    3 KB (473 words) - 10:53, 25 March 2013
  • * .. for <code>models</code> as parameter: pathnames relative from {{path|base}}-folder * .. for <code>pics</code> as parameter: pathnames relative from {{path|base/pics}}-folder
    5 KB (645 words) - 19:51, 2 June 2012
  • |[[Template:path]] |Used to display a directory or file-path.
    4 KB (643 words) - 10:09, 26 August 2009
  • cookies.set = function (cookieName, cookieValue, expires, path) { + "; PATH=/";
    3 KB (259 words) - 10:15, 28 September 2010

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