Difference between revisions of "Mapping/List of Maps"
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Latest revision as of 08:45, 2 March 2015
Work in progress.
Page is being updated for version 2.3, be patient :-)
How missions work
The key to understanding how maps work in the campaign is to look to maps.ufo file. The file defines the maps which will be used in missions with given parameters such as maximum amount of aliens or ability to play the map in multiplayer. It also allows to define terrain, culture, population, ufo or dropship parameters. Those will be used to select a map during the game given the mission parameters.
There are two different types of maps, static and random. Also some maps are marked as RMA, but contain only 2 types of tiles, dropship and rest of the map.
UFO and dropships tiles
Random maps should contain as much ufo tiles as it possible, and all tiles for dropships. Current state of this work listed here: TODO/Mapping/Crafts Tiles.
Pivot table
Map | Terrain | Culture | Population | Comment | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Random maps | ||||||||||||||||||
+africa | desert | mountain | tropical | grass | african | urban | suburban | village | nopopulation | |||||||||
+beach | desert | tropical | any | nopopulation | ||||||||||||||
+bridge | desert | mountain | any | rural | nopopulation | |||||||||||||
+cemetery | mountain | grass | any | urban | suburban | village | ||||||||||||
+country | desert | mountain | western | village | rural | nopopulation | Very old and bad-looking map, may be we should recreate it from scratch. | |||||||||||
+desert | desert | any | rural | nopopulation | not real RMA yet | |||||||||||||
+farm | grass | any | suburban | village | rural | nopopulation | ||||||||||||
+forest | mountain | grass | any | rural | nopopulation | |||||||||||||
+frozen | arctic | cold | any | suburban | village | rural | nopopulation | |||||||||||
+hills | cold | mountain | grass | western | suburban | village | Uses dummy texture to fit some more terrains. But currently doesn`t have enough houses and terrain-specific tiles. | |||||||||||
+ice | arctic | any | nopopulation | |||||||||||||||
+industrial | any | any | urban | suburban | village | aka oilpipes_* | ||||||||||||
+japan | tropical | grass | eastern | suburban | village | |||||||||||||
+oriental | desert | oriental | urban | suburban | village | |||||||||||||
+tropic | tropical | any | suburban | village | rural | nopopulation | ||||||||||||
+ufocrash | any | any | any | special assembly. | ||||||||||||||
+village | cold | tropical | grass | any | urban | suburban | ||||||||||||
Map | Terrain | Culture | Population | Comment | ||||||||||||||
Semirandom maps | ||||||||||||||||||
+bridge | desert | mountain | any | rural | nopopulation | |||||||||||||
+construction | grass | any | urban | suburban | village | |||||||||||||
+desert | desert | any | rural | nopopulation | also known as "harvester_crash" | |||||||||||||
+druglord | tropical | any | suburban | village | rural | |||||||||||||
+eaglenest | cold | mountain | grass | western | eastern | suburban | village | rural | ||||||||||
+gasstation | desert | cold | tropical | grass | any | urban | suburban | village | ||||||||||
+italy | cold | mountain | any | village | rural | nopopulation | ||||||||||||
+military_convoy | mountain | grass | any | village | rural | nopopulation | ||||||||||||
+shelter | mountain | western | eastern | any | ||||||||||||||
+spedition | cold | grass | any | suburban | village | |||||||||||||
Map | Terrain | Culture | Population | Comment | ||||||||||||||
Static maps | ||||||||||||||||||
bunker | desert | cold | mountain | any | village | rural | nopopulation | |||||||||||
city_train | desert | tropical | grass | any | urban | suburban | ||||||||||||
corrupter_crash | desert | any | nopopulation | TODO: may be convert to +desert theme. | ||||||||||||||
dam | any | any | village | rural | nopopulation | |||||||||||||
excavation | desert | oriental | african | village | rural | nopopulation | ||||||||||||
farm | grass | western | suburban | village | rural | |||||||||||||
ferry | western | eastern | oriental | suburban | village | rural | Terrain set as "water", is it ok? | |||||||||||
fighter_crash | desert | mountain | any | village | rural | nopopulation | ||||||||||||
harbour | tropical | grass | any | urban | suburban | village | ||||||||||||
mine | mountain | grass | any | suburban | village | rural | nopopulation | |||||||||||
office | mountain | tropical | grass | any | suburban | village | ||||||||||||
oriental | desert | oriental | urban | suburban | village | |||||||||||||
oriental_mosque | desert | oriental | urban | suburban | village | |||||||||||||
pipes_const | desert | tropical | grass | any | urban | suburban | ||||||||||||
resort | tropical | grass | any | urban | suburban | village | ||||||||||||
rivertown | cold | grass | western | suburban | village | rural | ||||||||||||
scout_crash | cold | mountain | grass | western | suburban | village | rural | |||||||||||
subway | desert | cold | tropical | grass | any | urban | suburban | |||||||||||
village | cold | grass | western | eastern | suburban | village | ||||||||||||
wilderness | mountain | grass | any | nopopulation | ||||||||||||||
Map | Terrain | Culture | Population | Comment |