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Topics - jcjordan

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Bugs in stable version (2.5) / crash to geoscape on office map
« on: December 09, 2012, 08:46:38 pm »
I'm using 2.5 dev dated 11/29 on a new savegame & I get a crash to geoscape when doing the office map mission as soon as it's loaded & you get the mission info screen popup. I loaded the map in a skirmish also & had the same problem. Attached is my console log. If it plays a part, I edited my maps.ufo file to keep the mansions & city2/3 from being in the campaign as per HHour in the map graphics anomolies topic.

I've got a minor display problem on the base screen that varies somewhat from base to base on what it shows. This savegame was started under 2.5 dev 10/5 & run under that version as well as 11/5 & now loaded under 11/29 version if that plays a part. The problem is shown in the pics attached. You will see that some of the text will be cutoff under the # of type of aliens you have at each base. Also it seem to differ some from base to base where it cuts it off but assume it's some kind of max text/line length thing somewhere.

Also I was just now getting power armor in use in my current game & the aliens now seem almost exclusively armed w/ particle guns but shouldn't the power armor offer some protection from this weapon type based on what the description says about it? The UFOpedia says - "when the outer layer of the composite is burned... Isn't that what the particle weapon really is doing to a certain extent a burning wound? As it stand right now, it's basically 1 shot 1 kill for the aliens but not when I use it.

Tactics / dealing w/ the weight limits in new version
« on: November 30, 2012, 03:50:22 am »
I just downloaded the new 2.5 dev version (date says 11/29) that has the weight limits in it & found several of my soldiers are now overloaded due to strength issues. Since it now seems as though strength will be a priority skill over weapon skills in who to hire a couple of questions -

1) In starting a new game, is the starting strength of new soldiers in the pool going to be greater? I was in apr 2085 in version from 2.5 dev dated 11/5 & I looked at many of the potential soldier hires in the pool & many were in the 16 +/- so would basically have to be unarmored to be used if I were to continue to use this savegame.

2) What actions in game missions help increase strength/speed? Is it maybe time to implement some kind of training for soldiers who're hired while they're idle at bases?

Bugs in stable version (2.5) / Smoke/Gas grenades & crash to geoscape
« on: November 26, 2012, 07:30:16 pm »
I've had this happen a couple of times on different maps (base defense & the small village map where there's a red phone booth just after crossing a bridge - don't have game loaded up at the moment to say exactly which it is) but it seems when you've got 4+ area effect grenades like smoke/gas going at the same time that a crash to geoscape will happen at some point during the aliens turn. I didn't get a log yet but will try to set it up to get one but just giving a heads up to maybe test it. I had the slow frame refresh rate problem when a smoke/gas grenade was going until I applied a fix mentioned in another topic & things had been working fine since. I'm using 2.5 dev Nov5th version right now.

Tactics / advanced combat hovercraft
« on: November 13, 2012, 12:26:16 am »
Anyone have some good tactics in dealing w/ these when ground is more open? I've tried to use smoke grenades to block LOS but it goes around/through those w/ it's large movment allowance & alien gas grenades (at start version) don't seem to have an effect as it just goes right through or fires right through since LOS isn't blocked. Only thing that has kinda worked is popping out from cover & back after a quick shot hoping that it doesn't move in it's turn but accuracy even w/ snipers isn't as good as it should be so it's an iffy tactic & only if range is large.

I just had a mission I won (base defense) & I had 3 soldiers killed but some of their equipment was lost or was treated as alien booty & automatically sold if I had that checked on the buy/sell list. I couldn't really tell for sure which was the case other than what I started at the base with before the mission wasn't the same as when it was over but there was enough in the pool that I was able to buy what it looked like I lost. IE I had a soldier who was carrying a hvy needler (2 at the base before mission) got killed during the mission & after the mission I had 1 at the base but there were 5 in the buy pool so I bought back the missing one. I didn't count how many the aliens had during the mission but 4 sounds about right.

It does look as though it is that any alien weapons or weapons of soldiers killed during missions will be booty & sold if they're checked to autosell. Is this WAD or unintentional side effect? I'll keep a watch to be sure if this is the case.

Discussion / length of effect for objects
« on: November 09, 2012, 06:05:50 am »
With the current (nov 5th) 2.5 version, how long do smoke grenades last as well as the gas grenades? In the previous version of 2.5 I had from early Oct it was just through the aliens turn. My frame refresh rate drops way down when I use one. Any thing else I might do to increase the FPS as far as preferences as I'm sure it's mostly due to my laptop but I was wondering if there might be something I'm missing or something to try.

Bugs in stable version (2.5) / reaction fire by alien causes problem
« on: October 11, 2012, 06:22:17 am »
I've noticed this problem on a few missions where my guy targets an alien during my turn & if the alien reacts by firing back at my guy, there's no graphics of either shooting other than the shooting movement (no firing graphics or projectiles going through the air even rockets) but you do hear the alien's weapon sound effects & only the alien hits me (wounds vary w/ range/weapon) & it seems as though my shot has failed to go off due to the reaction fire by the alien but the ammo is used & no damage to alien seen? I've had knife fight distance shots that should've hit/killed alien but instead my guy is dead/severely wounded instead.

This is the Oct 4th build of 2.5 dev as far as I can tell. If there was a way to save battles in progress, I could have the setup.

Discussion / 2.5 dev changes questions
« on: September 28, 2012, 02:48:50 am »
I've done some searching but didn't find anything that answered my questions but some topics did touch on it.

1) What are the effects of the different healing choices on a soldier they were used on - antipsychotics & stimulants (healing I get)

2) why the lower ammo of the electromagnetic rifle (from 8 to 2)? I realize it's now more of a step up sniper rifle than in previous versions

3) How are the Alien gas grenades produced? I seem to get them from missions but are they automatically produced at a certain rate & appear at my bases or are they recovered items from missions? They seem to available at start.

Bugs in stable version (2.5) / Small house map targetting problem
« on: August 03, 2012, 08:41:38 am »
On the map small house there's a targetting problem of an alien in the spaces just in front of the open door. It seems as though the targetting wants to go to the lower level not at the level of where the alien should be. It seems that the space in front of the open door & the spaces on each side of it have the problem

Bugs in stable version (2.5) / ctd errors as well as crash to geoscapes
« on: August 03, 2012, 08:32:10 am »
I just downloaded the 7/25 build of 2.5 dev running it on Vista & I'm having a few ctd desktop problems but can't fully replicate but error is along the lines of the attached from the last time I was able to catch something in the console.log

Also having crash to geoscapes on the +frozen mission in Russia shown on my save game attached at some point during one of the first couple of turns normally during the aliens part. I've tried playing this mission several times but haven't been able to get through it due to the crashes.

Also on the new wound system I've noticed that for some reason soldiers seem to get wounded for no reason during a mission ie after landing back at base they're in the hospital w/ very minor damage. I haven't got that one figured out yet as far as repeatability or causes.

Overall I like this version more than 2.4 as it seems like the Aliens are more of a challenge plus some of the other weapon changes.

Bugs in older version (2.4) / missing alien breathing devices
« on: April 30, 2012, 08:56:45 pm »
I just noticed after starting a new game in the official release that I'm not seeing the alien breathing devices on missions I win & it looks like I should as I see items being recovered in the after mission report but I don't see items appearing at my base other than weapons.

Also I thought I'd have faced Ortnocs or the little metal spiders (can't think of name offhand) by now but all I've faced in just over 3 months game time has been Tamans.

Bugs in older version (2.4) / Slow battle between ships problem
« on: April 27, 2012, 04:37:47 am »
I didn't have this problem in the dev versions but i'm having it in the official release & not sure how to fix but assume it's somewhere in the preference settings. Problem is when I intercept an alien fighter & they battle it out, game becomes clunky & on the edge of a lockup until the battle is done then returns to normal. I don't have the problem when I intercept scouts so I assume it's just when both sides fire at each other. I've tried turning the audio off but still does it just no sounds. Where can I look in the preferences for things to try nothing else has stood out to me on things to try?

Windows / map problems
« on: December 14, 2011, 04:11:31 am »
I went ahead & deleted all versions on my pc & started anew like I've never installed UFOAI before & then did the 5 step process Muton lists here,6386.0.html so I'm at version 1323808060 but on the following maps I have the problem when I try to load them in skirmish mode where I drop right back to the main menu - Alien base, Japanese small & Japanese large. Did the fixes for these maps not get into this build, did I miss something or is there something else I can do to fix? The console log has all the errors listed for those maps when I tried to load them one after another. I've been having problems w/ the Japanese maps for some time but just recently had the alien base problem as in my old savegame I finally got that mission but that was before I erased everything & started over.

Bugs prior to release 2.4 / problem w/ alien base map
« on: November 25, 2011, 07:18:17 am »
I'm using build 1320698644 & I've got a problem on my mission to the alien base where it drops back to geoscape when loading the mission. Attached is the console.log w/ the error.

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