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Topics - jcjordan

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Bugs prior to release 2.4 / problem w/ Japan maps
« on: November 12, 2011, 01:16:34 am »
I've got a problem w/ one of the Japan maps & an occasional one w/ another but same problem for both. I'm using build 1320698644 & if I load the Japan small map as a skirmish or if I encounter it during the game it drops back either to the main menu if loaded as a skirmish or back to world geoscape if a mission during the game. If I load the Japan large sometimes it works other times I get the same problem as on the small map. I've attached my console.log from when I loaded the Japan small map as a skirmish.

Bugs prior to release 2.4 / A couple of problems w/ build 1315260802
« on: September 08, 2011, 02:03:20 am »
I've got a couple of problems w/ this new build -

1) It seems like an old RMA map problem I was told about in another post might've creeped back in as I've got a harvester mission in a classic eastern suburban area map. When I send troops to that mission when I choose to do the mission it drops right back to geoscape every time. I had this problem way back in an early version but it went away w/ one of the later builds & now seems to be back in my case. Attached is my savegame & console.log for this problem

2) When I automission that mission, it says Victory & I can sell/recover the ship but all my soldiers were killed. I've automissioned it several times to see the results & I always lose all my men & all the civies are killed & about half the aliens are killed most of the time. Out of all the automissions I've done of testing that mission, I've only had one positive result & it was that nobody was killed (alien/civ/soldier), yet I won. Something seems amiss in automission. I normally don't automission but I was able to get around the other problem above by automission when I had this problem in my earlier build

Bugs prior to release 2.4 / Problem w/ 8/23 build
« on: August 24, 2011, 05:11:25 am »
I downloaded the latest build that's out on the dowload page today & extracted the files then copied the files into the game folder but I get a could not get super window "iaircraft" error when starting the program. I've been running the game under an 8/10 build (not sure what actual build it is as it doesn't say at the bottom of the main menu screen). I copied my old files back (8/10 version) & started the game fine then redid the 8/23 build & had the same problem again. Attached is my crashdump, ufoconsole & savegame (if that's needed) Did I miss something in the download/copy that's new in this build or did it possibly get corrupted in download?

Windows / CTD problems w/ 2.4
« on: August 11, 2011, 05:21:54 am »
One thing I've noticed w/ my 2.4 version is that if I play for extended periods of time, I get more CTDs or exits back to geoscapes from battles. Has anyone else notcied this on their pcs? My thinking is that it might be something along the lines of cache filling up due to playing so long causing problem. Is my thinking correct? If so possible solutions I might look at?

Bugs prior to release 2.4 / problem w/ landed ufo mission
« on: July 21, 2011, 02:31:47 am »
I'm using build 1310245344 (I think - Muton's 7/10 build). I've got a mision to a landed ufo in hills & when I send out my troops & when they arrive to start mission the game doesn't load a map, it just goes right back to the geoscape but if I automission it, it ends fine w/ me taking a scout ship. Is this an RMA map type error like I had w/ a previous build (see a few posts down here). Attached is savegame & console w/ info from when I tried to do the mission then turned around & resent the troops back to the ufo & automissioned it.

Discussion / 2.4 Dev comments
« on: July 02, 2011, 12:07:39 am »
Just wanted to give ya'll a thanks for all you have done to bring this product out. I do like this version more over 2.3 as I've had more varied mission maps used along w/ more variation of where both sides start. I still think there's way too many ufos being created (I normally have 50-60/mo) though they do tend to come in waves at the first/middle/end of the month that creates some tedium from having to battle so many. I think some of the material requirements to build some of the items are a bit high (a suit of nanocomposite armor takes as much as what comes out of a Scout) but I've not gotten far enough in to see all items yet.

Bugs prior to release 2.4 / Landed UFO mission problem build 13082337
« on: June 29, 2011, 06:02:32 am »
Not sure what was going on here or if it is some kind of bug. I had a landed ufo mission to the shelter map. I killed 6 aliens but mission didn't end but I searched the whole map top to bottom & found 1 dead & 1 alive civilian but no other live aliens. I moved everyone to the rescue area & aborted the mission but it said there was 1 live alien left. Did I truly miss one as I find it hard that I did w/ the search I did. I've got savegame from before mission & after aborting mission that I can post if needed & can post log if needed to.

Bugs prior to release 2.4 / Some bugs problems I've found on my build
« on: June 15, 2011, 12:27:11 am »
Ok I've found 3 problems/bugs in my build (2.4.1301086950 from what I can tell) not sure if they've been fixed or not -

1) On the England map (I've only had this mission once) I had a soldier get wounded & panic & in routing he ran to the top of the SUV (moving from the red phone booth to the SUV) under the bridge where the player starts. I moved another solider also on top to heal him but after moving them there I couldn't move them off they could only move back & forth on top of the SUV (pic attached from just loading a single mission not from actual game). The mission end fine after I killed all aliens.

2) On the Village commercial map, I've had this happen twice but can't really repeat it due to at start positions when reloading, I call the move Vaudvillian Exit Stage Right. What happens is that I'm across the street from one of the 2 story stores & aliens are on the top floor. I then shoot them through the glass (not sure if it's in the killing of the alien if that's whats happening or in the breaking of the glass) but the alien then moves straight off the map to the right until it disappears but game is then locked up so I've got to cntlaltdel to get out & reload but I didn't see anything in the log file so can't post anything there.

3) I've got a mission that's a Harvesting mission to a classic eastern suburban area in Asian Republic (savegame & console log attached) but each time I send my team out to go to that mission the game locks up & doesn't load any map etc. I've let time go on & retry but still have same problem each time w/ this mission but have been able to go on others w/ no problems.

Discussion / 2.4 dev question
« on: May 05, 2011, 11:48:41 pm »
Is there some audio setting in 2.4 dev where you can turn off the ambient/weather sounds but keep the sound effects like firing/walking etc. In some maps like the city maps you've got what sounds like a wind storm going on & it kinda overwhelms the other sounds. There are a couple of other maps similar but can't remember them offhand at the moment.

Bugs prior to release 2.4 / problem shooting over dead aliens
« on: April 27, 2011, 12:34:38 am »
I'm using this version not sure if this has been looked at or fixed & didn't see where a post about it had been done. Let me know & I can post my save game/log if needed though the save game won't really show it unless you happen to set up the exact scenario w/ save game being from world view instead of battlescape.

Problem happened on big city map (parking deck) in the back of the deck by the stairwells during the aliens (Talmens) move one came out of the stairwell & one of my soldiers killed it then another came out but I as well as that alien didn't have enough reaction pts left to do anything (or so I thought). My turn comes & I try to shoot the alien standing behind the dead alien but all shots are blocked by the dead alien even on area effect weapons like a rocket. The dead alien still has that red active circle around it. So problem in essence is that a dead alien can block all shots to an active alien & looks like vice versa as well since the live alien didn't try to shoot my soldiers. If you move to another spot (change the LOS) then you can shoot it as I found out when I moved one soldier out of the way he got shot by the alien but then I had my rocket guy shoot the live alien but it didn't hit the live alien it hit the dead alien w/ no apparent damage to the live alien. It was in the space just outside of the stairwell where you've only got the single space to move for a couple of boxes before you get out into the open space of the deck.

So far I really like the improvements of this version over 2.3.1. Keep up the good work.

I just had this mission as a terror mission & I think it's the dam map. In it there were approx 6 or 7 Ortnoks & 1 Tamen & only 3 aliens actually acted during the mission - 2 Ortnoks & 1 Tamen which were on the middle of the dam, all the others just moved into the corner where they started the mission (across the water from the helipad where I start) not firing once & let me pick them off. I'm not sure if it's AI behavior coding or AI pathing that's the problem ie they wanted to move in the direction of the water but were stopped due to the end of the dock so didn't move or they were so distant from me they didn't have a trigger to act. I know I should've saved the game at that point but I've gone on in my game but you might be able to load up a scenario of it to check it out. This is a savegame started under 2.3 imported to 2.3.1 is that changes anything.

On another mission, I had a couple of strange AI moves as well. On the Industrial area mission w/ the snow that you normally get in Russia or Mongolia, I had a couple of aliens who start on top of the building jump down & land next to my men then did nothing allowing me to kill them the next turn (I had no reaction fire pts left so I couldn't do RF until my turn).

One more thing thats kinda strange is that on missions in S America I get desert or African type maps most of the time when I should probably get jungle types & in Africa I get tropical/jungle types when I should probably be getting desert types?????

I've got a save game of a new game I just started & I've already got a terror mission to a base where none exists so if I went on this mission I'd get bases locked up w/ the red alert base under attack error. I saved game in new slot so I've got it available if someone wants to look at it. I went ahead & automissioned the mission to clear it & things are fine in my game but I did notice that at the sell/ship the ufo to storage that the ufo showed as the last mission I had completed. The last mission I had completed was to a ufo I shot down & was about 35-40% damaged.
Does anyone want to look at this game error or do ya'll think ya'll have got enough of a handle on it to quash from others?

Bugs in older version (2.3.1) / Red Alert on base question
« on: September 14, 2010, 02:10:07 am »
Ok recently I had a terror mission but didn't say anything in window about what mission really was but when I went into it, it was a base under attack mission though I didn't have a base where it was & after completing it, I've now got 2 bases unusable due to  the red alert bug. I don't have a save where I can go back to before the terror mission but did see where there was some patch or something that could help in corrupted games. Is there anything I can do to salvage this save game or am I to restart?

Discussion / anti matter fuel question & ship components
« on: September 11, 2010, 12:13:47 am »
Ok I'm getting to the point I'm making the advanced interceptors that use the alien techs & have a question on the AM fuel for them. How much do they use, is it so much per flight or a one time fill up & how much? Wondering since it takes so long to disassemble ships to get the AM & it's rare for a landed ship mission to happen now in my games, I'm worried about fuel for ships. I wish it'd be changed where you could get some from shot down ships on random chance.

Also do the advanced interceptors use any of the alien ship components or should they just be sold off? I know I can use the particle beams as well as the armor but what about the detection, astrogation etc.

Bugs in older version (2.3.1) / Problem w/ mission not ending
« on: September 10, 2010, 12:25:21 am »
Not sure if I missed something or not on this mission but I was on a mission to some luxury mansion of a rich person that popped up as a terror mission. I killed/stunned all aliens (7) I came across but mission didn't end but there was one room I couldn't go into due to doors not being opened. I went around the map several times inside & out along w/ all floors but it still never ended. I don't have save but all I did was exit then reload save & automissioned it & won it w/ 7 aliens dead? It's a small map scenario w/ a garage along w/ the mansion 4 stories IIRC. Have any others had this problem on this scenario or did I miss something?

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