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Messages - balasar

Pages: [1] 2 3 ... 6
1
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: June 13, 2013, 09:00:59 am »
Hi. I can't compile source. Error 54 and 2...
see http://ufoai.org/bugs/ufoalieninvasion/issues/5025 There is attached a log.

2
Mapping / Re: New RMA: Harbour map
« on: March 02, 2012, 10:00:06 am »
Thank you, I only played a little ... ::)

3
Mapping / Re: New RMA: Harbour map
« on: February 27, 2012, 08:56:29 am »
Yes, I always recompile or download the maps and rebuild .pk3 files via Muton's script.
Ok, now I fully uninstall  the game and make new build. When making new build and install I try it again.

4
Mapping / Re: New RMA: Harbour map
« on: February 26, 2012, 09:38:12 pm »
It's a screenshots of my skirmish on mm_harbour map.

5
Mapping / Re: New RMA: Harbour map
« on: February 25, 2012, 04:14:54 pm »
Now I have the opposite situation. In test mode - a small map, and the usual run - crash and window with the above mentioned error.

Updated

Ok. I rebuild and reinstall all. Crash is gone. Testing...

1. In test mode and with Standard HUD Options button wrong working. Only change music track.
2. Some blue containers have bad texture on top side (the transverse strips).
3. Under containers are different the floor textures.
4. One of the cranes tile has wrong levelflags (see screenshot)
5. Transparent wall near the stairs (see screenshot)

6
Mapping / Re: New RMA: Harbour map
« on: February 24, 2012, 07:09:05 pm »
Hi, ShipIt.
Ok. I tried to enter "map day +mm_harbour harbour" and received the following message

7
Mapping / Re: New RMA: Harbour map
« on: February 24, 2012, 03:30:24 pm »
I tried to play this map, but it was smaller.

8
Bugs prior to release 2.4 / Re: Harvester Missions Kill Game
« on: February 22, 2012, 11:46:17 pm »
See also on bugtacker.

9
Mapping / Re: first mapping attempt
« on: February 09, 2012, 08:28:52 pm »
I would say that this is the most interesting map in the game. Cool work.

10
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 06, 2012, 05:57:46 pm »
@muton
I investigated that without "-ftree-vectorize" flag ufo2map does not crash. Also if set -threads <2 then ufo2map don't crash in any case.

11
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 01, 2012, 10:41:36 am »
With K8-sse3 and only K8 and sse3 is the same error. If decrease O3 to O2 - error is gone.

Update

I made another discovery - error not occurs if you select only one core (any of the two).

12
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: January 30, 2012, 09:56:44 am »
I attached him on tracker.
I'll add new here.

My system: AMD PhenomII X2 O3 ssse4a L1-line=64 L1-size=64 L2-size=512

13
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: January 30, 2012, 12:23:26 am »
@Muton
How about this error11?

I explored that this error appears at, if you select optimization option O3 to build maps. If decrease it - all good.

14
Mapping / Re: first mapping attempt
« on: January 28, 2012, 01:47:24 pm »
Where is this paths is located? I thinking in mat-file, but mansion.mat is empty.

15
Mapping / Re: first mapping attempt
« on: January 28, 2012, 09:31:17 am »
Surprisingly, I have all models in models.pk3 that are not on the map...

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