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Messages - Strzelec

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1
Discussion / Re: UFOradiant
« on: May 18, 2016, 07:37:09 pm »
So what if I really want to create a map?... At least try?...

2
User modifications / ajguns
« on: May 18, 2016, 02:15:26 pm »
Hi,

I've just downloaded the ajguns mod and want to add it to my game. Unfortunately, I don't know how. I tried the shortcut method considering it the easiest one and typed "./ufo +set fs_gamedir ajguns", but it simply has no effect on my game. Please help.

P.S. I play 2.6, downloaded the build from today.

3
Discussion / UFOradiant
« on: May 18, 2016, 07:56:56 am »
Hi, I want to create a map but for an unknown reason the map editor doesn't open. It only changes the color settings for my windows 7 (I receive information that it is necessary for running the program and this will be returned to normal when the program stops working) and nothing happens. Please help.

4
Discussion / Re: Monthly update
« on: May 17, 2016, 07:09:10 pm »
Thank you very much. I didn't request the summary understanding that the lack of it was caused by you being busy, but I'm glad the project is not dead and so I assume that one day I will see the full game. I only have a question if my saves from version from 16.02.16 will work after downloading the recent build.

5
Discussion / Re: Game speed
« on: May 16, 2016, 05:38:30 pm »
You didn't understand me. I said nothing about making aliens unable to move. They all were doing their actions. There were 15 of them, but their turn still was faster than previously the turn of a harvester's squad (8 aliens).

6
Discussion / Game speed
« on: May 16, 2016, 11:13:22 am »
Hi,

Today while playing something strange occurred. For an unknown reason suddenly there was an amazing increase in game speed and the alien turn seems to be about 3-4 times faster than it was before for me (previously I was complaining that enemy's turns were so slow in a topic about alien base). Please let me know if you have an idea what caused this.

7
Discussion / Re: Monthly update
« on: May 16, 2016, 09:39:08 am »
I understand that they work on this project for free and only in spare time and I can even understand not releasing updates, but a message if the devs will continue the project would be nice.

8
Discussion / Re: XVI
« on: May 13, 2016, 08:40:10 am »
What? So no bio-war against XVI??? :'(
And what with the suspiciously low infection level? Why still 0%? I even let many corrupters and supply ships land and do their missions, but it didn't affect anything but nation happiness.

9
Discussion / XVI
« on: May 12, 2016, 12:32:35 pm »
WARNING! SPOILERS! PLEASE DON'T READ IF YOU HAVEN'T ENCOUNTERED XVI IN YOUR GAME YET!


Hello everyone,

I have problems with XVI progress. Firstly, after researching XVI census nothing more happened. In the report after researching there was mentioned something about the cure, but there is no such technology proposal. Am I missing something? Also there is no research related to XVI map, although I can see the button "XVI map". What is more, for an unknown reason the current XVI level is at 0% despite the fact that it has been several in-game months after first corrupted being spotted. I will appreciate any help and explanation what's wrong with my game.

10
Discussion / Monthly update
« on: May 10, 2016, 04:27:52 pm »
Hello everyone,

I'm curious why monthly updates haven't been released since January.

11
Discussion / Re: Alien base
« on: April 30, 2016, 11:13:03 pm »
I don't know if we talk about the same situation. I'm pretty sure the hovernet wasn't hit previously. Also you said that this happens when SEEING the position in which they died, but my soldiers were unable to see it when this happened and I'm sure about it.

12
Discussion / Re: Alien base
« on: April 30, 2016, 10:45:41 am »
Maybe it makes, because I remember that the last alien was killed when my soldiers were standing in the entrance to the power core room. I also remember that after killing this alien suddenly the hovernet appeared (I didn't press the finish turn button) in the tile which couldn't be seen from the soldiers' positions and it simply died, then the battle finished. I don't know if there were another aliens which appeared in a similar way as this hovernet.

13
Discussion / Re: Alien base
« on: April 29, 2016, 05:56:40 pm »
Thanks, but It didn't work for me... I have been holding the command centre for at least 10 turns and NOTHING (There were no aliens nearby). One soldier was standing right in the green mark till the end of the battle (I finished it by killing all the aliens). Please let me know if you know what causes the problem.

P.S. I play 2.6, downloaded it in the middle of February.

14
Discussion / Re: Alien base
« on: April 28, 2016, 01:38:45 pm »
I mean the PSI device room

15
Discussion / Re: Alien base
« on: April 28, 2016, 01:38:13 pm »
How many turns do I have to hold the command centre to win?

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