project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Strzelec

Pages: 1 2 3 [4]
46
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 17, 2016, 04:48:57 pm »
Thanks, but today I intuitively turned on the game once more and it WORKED. Till today I was using version 2.4 from April 2012 and this new version looks like a totally different (and better) game. I also started at very easy level (as before), but, although the enemies are smarter now, they are weaker (as I observed, in this version difficulty level affects battles, comparing to 2.4). I have problems with happiness at higher levels, but would like to face strong aliens.. In my opinion there should be two difficulty levels to choose, one for overall campaign and one for battles, like it was for example in Medieval II Total War.

47
Discussion / Re: Taman Homeworld
« on: February 16, 2016, 08:56:11 pm »
I would love to create that mission but I don't know anything about coding in this game (I had only little experience with GameMaker and CodeBlocks), same goes for map editing, not to mention creating textures, because I am a TERRIBLE drawer.

48
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 16, 2016, 07:25:35 am »
Thanks a lot. I downloaded the game, opened it, but when it loaded the loading screen disappeared and now there is only game music and black screen. What can I do with that?

49
Discussion / Taman Homeworld
« on: February 15, 2016, 10:53:34 pm »
Hello everyone,

Some time ago I accidentally bumped into an article about final storyline missions and one of them was called Taman Homeworld. Since then I was so curious about this because the idea of the mission is outstanding - Humanity, attacked by way better armed and outnumbering enemy, manages to do the counterattack and invade Alien's planet. But then I felt disappointed as it turned out that the mission is not in the game yet. So here's my question: do you know if there are some plans for this mission and when it would possibly appear? This mission doesn't even exist, but it has already become my favorite one.

50
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 15, 2016, 10:35:23 pm »
Ok, maybe I'll go for 2.6 despite its instability, but I have one problem. When I opened the download section I couldn't find installer, just some info and files connected with the source. Considering I know NOTHING about the code of the game and its engine it would be nice if someone told me if there is a simple exe file which I can simply open and install the game without bothering with code and some other programs. Also I want to be 100% sure that the download will be safe. I know the game is on a free license and this is original site of the developers and maybe you will say I worry way too much, but since a virus outbreak on my computer 2 months ago I would rather have something checked twice before pressing the download button.

51
Tactics / Re: Long range firefight or close combat?
« on: February 15, 2016, 10:30:57 pm »
I'm glad I'm not alone with my thoughts about PROPER range of shooting.

52
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 15, 2016, 07:53:51 pm »
Thanks for all of your answers. Now I don't worry so much.

53
Tactics / Long range firefight or close combat?
« on: February 15, 2016, 07:46:26 pm »
Hello everyone,

I am curious about one thing: do you prefer long range firefights or do you go for close combat? For me close combat has generally lack of sense and I prefer fighting at at least 100 meters with accurate rifles (but in this game I sometimes approach very close and I still keep at least one soldier with shotgun, I doesn't seem bad for,me because it is a strategy, not mindless shooting even at a close range) but from what I can observe most players prefer fighting at close, very close ant point-blank range in FPS games, they seem to have problems with aiming. Now I want to check if general trend of shooting from less than 20 meters also appears in a tactical game.

54
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 14, 2016, 10:35:39 pm »
Thanks for all your answers. However, my question about alien interest increasing rate is still opened. Also I would appreciate more details about how the difficulty affects the battle, because I didn't notice aliens being weaker - I counted bullets needed for each kill (of course I wasn't able to check all possibilities, but I tested the weapons I use the most often). I can't check the version, because I don't have the access to the computer right know, but I think it might be 2.4, because I rode change log for 2.5 and didn't find most of listed features in my game. I started to think about downloading the latest stable version from this website, but I'm worried that my save won't work with the new version. All information (expect from spoilers) is welcome.

55
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 14, 2016, 04:51:48 pm »
Thanks,

I fend off Ortnoks easily (I think battles should be harder, luckily from what I noticed choosing easier difficulty did not affect the battles), but the problem is not with Ortnoks themselves but rather with no signs of Sheevars which should appear before Ortnoks from what I found. Also I would really appreciate if someone would tell me how fast the alien interest increases on very easy level. Actually I amn not sure which version I use, because I found and downloaded the game from Desura, where it says that the last update was a year ago, but doesn't say when exactly it was updated and which version it is. Maybe in older version Ortnoks appeared before Sheevars, but I just want to be sure that it is not a bug and eventually I will see other races and UFOs. Anyway, thanks.

56
Discussion / Re: Problems with Sheevars and campaign pace
« on: February 14, 2016, 09:00:50 am »
I also want to mention that I researched all that I could and now I started disassembling UFO.

57
Discussion / Problems with Sheevars and campaign pace
« on: February 14, 2016, 08:41:52 am »
Hello everyone,

I have some questions about the campaign pace. I play on the very easy difficulty and I know that alien interest will increase slower because of that, but I am becoming worried since is November 2084 and I still face only scout, fighter and harvester. What worries me more, is that I found information that Sheevars should appear before Ortnoks, but in my game I have been fighting Ortnoks for a few months while no single Sheevar appeared. I would appreciate any help, because I couldn't find any information about very easy level.

Pages: 1 2 3 [4]