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Topics - Strzelec

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User modifications / ajguns
« on: May 18, 2016, 02:15:26 pm »

I've just downloaded the ajguns mod and want to add it to my game. Unfortunately, I don't know how. I tried the shortcut method considering it the easiest one and typed "./ufo +set fs_gamedir ajguns", but it simply has no effect on my game. Please help.

P.S. I play 2.6, downloaded the build from today.

Discussion / UFOradiant
« on: May 18, 2016, 07:56:56 am »
Hi, I want to create a map but for an unknown reason the map editor doesn't open. It only changes the color settings for my windows 7 (I receive information that it is necessary for running the program and this will be returned to normal when the program stops working) and nothing happens. Please help.

Discussion / Game speed
« on: May 16, 2016, 11:13:22 am »

Today while playing something strange occurred. For an unknown reason suddenly there was an amazing increase in game speed and the alien turn seems to be about 3-4 times faster than it was before for me (previously I was complaining that enemy's turns were so slow in a topic about alien base). Please let me know if you have an idea what caused this.

Discussion / XVI
« on: May 12, 2016, 12:32:35 pm »

Hello everyone,

I have problems with XVI progress. Firstly, after researching XVI census nothing more happened. In the report after researching there was mentioned something about the cure, but there is no such technology proposal. Am I missing something? Also there is no research related to XVI map, although I can see the button "XVI map". What is more, for an unknown reason the current XVI level is at 0% despite the fact that it has been several in-game months after first corrupted being spotted. I will appreciate any help and explanation what's wrong with my game.

Discussion / Monthly update
« on: May 10, 2016, 04:27:52 pm »
Hello everyone,

I'm curious why monthly updates haven't been released since January.

Discussion / Alien base
« on: April 15, 2016, 05:26:53 pm »
Hi everyone,

I have attacked the alien base for the first time and it turned out that alien's turn lasted about 4-5 minutes. Considering the size of the map I'm worried that I won't be able to endure playing 1-2 minutes and then waiting 5. Could you please advise me what can I do in order to reduce the time needed to wait?

Discussion / Base under attack
« on: April 05, 2016, 09:09:25 pm »

My base was attacked for the third time and I can say that this is THE WORST type of battle in the game and I HATE it so much. Why? Because the map is so big and the aliens are spread far away from each other so that means more time is needed to kill them all, but the worst part is that they behave in such strange way that they actually often are wandering around or even standing near spawn point and aren't going to attack, so I have to attack them (which is so weird because they are the invaders in this battle) and getting to each alien is soooo long that the battle is so boring, because it mostly consists of many turns in which I have to rush forward and then wait for the aliens to move two tiles or even go further from the base. I don't know how much time has to pass till I will gain the strength and will to go through this battle. I think that Al should be reprogrammed in order to work better during base attacks because now it is terrible for me. Also option of auto mission should be available to help me skip these painful hours of the game.

Discussion / XVI and new ships
« on: April 02, 2016, 09:17:52 pm »

Today while playing I've encountered two new alien ships. The problem is that the names of them aren't displaying while I can see names of scouts, fighters and harvesters. I also discovered new button in the right panel called "XVI" map", but it doesn't show anything interesting and there are no research projects connected with this button or new ships. Please tell me if it is a bug or I have to wait or do something, because now I'm not sure what should I do.

P.S. Please save spoilers for yourselves. I only want to know what to do with this button and new ships.

Tactics / Cannon fodder
« on: March 20, 2016, 05:51:51 pm »
Hello everyone,

I have read many times in this forum that most of players use cannon fodder and I would like to know why, because I never use tactics connected with rushing using cannon fodder. Here are the reasons:
- in this game you don't lead great army, but single soldiers and they all have their names, skills and before battle I pay a lot of attention to equip them so I don't want to lead them for certain death
- I usually lose 0-2 men per battle so most of my soldiers survive and gain experience and even if a valuable soldier dies I still can have at least 4-6 very good soldiers in battle while from what I've read players who use cannon fodder usually haven't got more than half of a squad well trained because they are so afraid of losing valuable soldiers

So I am simply curious why so many people use cannon fodder while for me not using it at all is more effective.

Discussion / Funding
« on: March 18, 2016, 08:00:47 am »
Hello everyone,

I've got a question about funding. I play 2.6. and the nations were slowly increasing funding, but since some in-game time they've stopped and now the amount of money they give me is the same and doesn't grow. I want to know if it is a bug or the nations eventually will start increasing funding again.

Discussion / Different uniforms
« on: March 08, 2016, 09:30:30 pm »
Hello everyone,

I have a question about the uniforms. In 2.4 I could equip my soldiers with 4 different types of uniforms - urban, tropical, arctic and desert, although it hadn't made any difference yet. When I downloaded 2.6 I hoped that now it is implemented because I liked the idea of choosing not only weapons and gear, but also camouflage, but the only uniform I can select is urban one. Do you know if other types will be implemented and when?

Discussion / Taman Homeworld
« on: February 15, 2016, 10:53:34 pm »
Hello everyone,

Some time ago I accidentally bumped into an article about final storyline missions and one of them was called Taman Homeworld. Since then I was so curious about this because the idea of the mission is outstanding - Humanity, attacked by way better armed and outnumbering enemy, manages to do the counterattack and invade Alien's planet. But then I felt disappointed as it turned out that the mission is not in the game yet. So here's my question: do you know if there are some plans for this mission and when it would possibly appear? This mission doesn't even exist, but it has already become my favorite one.

Tactics / Long range firefight or close combat?
« on: February 15, 2016, 07:46:26 pm »
Hello everyone,

I am curious about one thing: do you prefer long range firefights or do you go for close combat? For me close combat has generally lack of sense and I prefer fighting at at least 100 meters with accurate rifles (but in this game I sometimes approach very close and I still keep at least one soldier with shotgun, I doesn't seem bad for,me because it is a strategy, not mindless shooting even at a close range) but from what I can observe most players prefer fighting at close, very close ant point-blank range in FPS games, they seem to have problems with aiming. Now I want to check if general trend of shooting from less than 20 meters also appears in a tactical game.

Discussion / Problems with Sheevars and campaign pace
« on: February 14, 2016, 08:41:52 am »
Hello everyone,

I have some questions about the campaign pace. I play on the very easy difficulty and I know that alien interest will increase slower because of that, but I am becoming worried since is November 2084 and I still face only scout, fighter and harvester. What worries me more, is that I found information that Sheevars should appear before Ortnoks, but in my game I have been fighting Ortnoks for a few months while no single Sheevar appeared. I would appreciate any help, because I couldn't find any information about very easy level.

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