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Camouflages can be changed as I think you know. And if you want, you could make your own camo textures by modifying game files.
If i got it right, what you're suggesting is a generic MMO, UFO:AI flavor ? each getting levels to go to RvR ?Actually, no. Levels = grind. Grind = extreme boredom and dislike of the game. For humans, actions done for the varying nations gains credit that can only be spent in that nation, gaining gear with particular qualities. For aliens, its more generalized. Maybe alien factions/species with gear?
Theres already *tons* of games like that (and I dislike this game genre).
I suppose it would be using guns icons instead of magical spells icons ?Well, what else would you suggest?
Well, if aliens dont make any offensive, then humans win. If humans dont defend, then aliens get to rick roll the earth.
You're still basing your concept on fighting an alien army - if aliens are a 'player' side too, that means soldiers of one side have to wait for soldiers of the enemy side to be willing to do a match.
Or maybe you'll want to keep the turn-by-turn system ? But a 8v8 game would mean a player would play 1/16th of the time, and under the command of a leader. Hmm ... who would want to play the role of a pawn ? I doubt a pre-made mmo engine would be fit for turn-by-turn anyways.I agree. Turn based wouldnt work very well. Atlantica Online handles it fairly well, but its not 8 players v 8 players, and the battles are short.
The most common system of MMORPG is have players being heroes, fighting lots of small creatures, gaining level, and maybe going on PvP or RvR. I believe (I didnt check honestly) that the engine you're talking about is oriented toward that. And i really dont see how it would fit a tactical squad mission-based turn-by-turn game.Yeah, thats the usual. But its not all that hard to enable PvP in all zones, and remove PvE elements. Thats not to say, however, than the entirety of the game will be players. There are ofcourse, non PHALANX elements on the human side that are best filled by NPCs, aswells as similar positions on the alien side. Guards, pilots, etc.