Try to think this way:
Let's assume I was a potential player of your MMPORG game and you'd even charge me some 10$ per month. Now tell me why should I want to play that game (insted of usng UFO:AI as is ?
First off, I wouldnt charge.
Secondly, I would ask "What do you like about UFO:AI as it is? Its similarities to the origional X-COM? Would you like to play as one of those soldiers, defending the Earth against alien forces with superior technology? With other players?"
Infact, I put those questions to you now. My proposal was, in essence, exactly that; playing as one of those soldiers (or aliens), with all the same plot, locations, technologies, etc etc. As was previously stated, this project isnt made to survive or thrive, just like UFO:AI.
Well, you still have some chance, you still have several options that the rest of us here have mentioned, I wouldn't give up and have such a mentality like that just yet.
As I said, I'd be willing to help some, which is better than nothing.
I didn't say that I strongly dislike or hate your idea or anything, its just that I don't think it stands out strongly enough - as it is - that it would attract enough people in the saturated on-line multiplayer gaming market.
To be honest, any help is welcome, and I know everyone is trying to help, and if someone with the know-how or know-who does this instead of me, I would be far from dissapointed. But if I'm going to have a hand in the actual production (Putting everything together into an end-product), then I have to find something I can work with. But everything I've looked at was either too heavy in code for my little mind to grasp, or wasnt compatible with GPL, which is kind of REALLY important.