General > Discussion
Saving game & replacing units
XaverXN:
Whoever claims the game is unplayable like this has not given the current system a chance.
With the amount of monsters, level size and soldiers replaceable we now have this is totally fine, and if this changes in the future our great devs will sure find a way to make up, like one autosave when half the aliens are killed or so.
mattcaron:
I played the game for an hour. 15 mins to set up a base, 45 mins to run a tactical mission. This exceeded the "I need to be able to save my game every 15 mins of wall clock time because that is the maximum limit on the amount of time I can allow to elapse between when I am asked to do something and say "give me 5 minutes to save my game". 45 minutes exceeds this margin by 200%. Ergo, the game is unplayable.
Like I said, some of us have lives, families, etc. and grab our gaming time when we can. Game designers need to understand that if they want us to play their games. That said, if no one cares if folks like me play this game, that's fine. It doesn't hurt my feelings any.
XaverXN:
Stop saying you have a life and family, we all have. That just sounds offensive. Some of us even dedicate every free minute to develop this game.
OK, if you absolutely must be able to save the game within 15 mins AND are a slow player (tactical mission takes me ~10 mins) AND cannot leave UFO running until you get back (windowed/minimized) then this game is probably really not for you. But frankly, I think you are the only one here that matches all the three problems at once ...
Agrajag:
I don't see a reason for being able to save during tactical missions; The missions are quite shot, search and destroy, all done in max 15 minuttes. And if you save before entering a tactical mission, it is not much you loose if you exit the game (if anything). Whatever you do in a mission, it is not so very important that you can't have it undone
I think playing the game is actually more fun if not saving after even the slightest progress
sirg:
After playing alot with 2.2 I can say that I liked the fact that there was no save game feature, because it made things interesting on the smaller and easier maps.
Here is what I think -
Ironman mode is great for the smaller and easier maps, because it makes them thrilling, unlike the simple crashsite missions from X-COM (which were very boring after a while, because you could save all the time).
Even this concept is great for the simpler missions, you can't keep it for the longer and harder missions (which I hope you are planning) because, as many people stated before, it gets quite hardcore. Imagine doing the cruiseship in Terror From The Deep on Ironman mode.
My suggestion is to enable some checkpoints on the larger and more difficult maps, which would enable the player to go back to that position, like in a platform game. Reaching the checkpoint before someone dies could be an extra challenge, and you can play with that too.
I'm saying this because as the game is designed right now, it's really hard or even impossible to play it on ironman (ie if half of your best squad dies, then that's it and you'll have to deal with it), because there are so few replacements and all of them are below average.
Then, if you really want to keep the ironman feature, you should provide much more soldiers and better than average skilled.
As many others said, and I agree with them, it's quite unrealistic for a top military organization to rely on a bunch of average GIs. There is hard to find one that has at least one proficient skill in the recruiting window, and even that one has poor accuracy or mediocre TUs....
Besides, I think that most players would like to make a squad of "heroes" and go with that squad until the end of the game. I remember some of my 1st top squad names, like Arthur Parker, or the two Iakubiks I had... and I'm sure that many can relate to this. I haven't abused of the save game feature, but it was useful mostly when something really stupid happened which killed 2 ppl or more, like a bug.
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