General > Discussion
Saving game & replacing units
BTAxis:
--- Quote from: Robrecht on August 30, 2007, 01:38:16 am ---Because with all due respect, but whether or not someone wants to save in mid-mission is not your concern. You have absolutely no right to tell people how they should or should not play the game, within it's own limitations.
Deciding not to add an easy-to-implement feature is your right as the makers, but trying to explain objections to that away with 'we don't want people to play the game using it' is not a good excuse.
--- End quote ---
Well, it kind of depends on how you look at it. You have a point when you say it's not good to push the player into a box when it comes to playing the game. However, every game imposes SOME restrictions on the player in order to make it more of a challenge. In Tetris, you don't get to pick what blocks you get or how fast they fall. In Quake, you have a limited amount of health. In Civilization, you can't build an unlimited amount of units. They're not meant to screw the player over, they're simply part of what makes the game the game. And that's the philosophy behind this save feature too. The lack of in-mission saving is meant to heighten the tension during battle by making it less easy to go back and prevent that casualty. Some people perceive it this way. Others don't.
--- Quote ---So yeah 'do we like it?' is the LAST thing you should considder when designing a game. The first thing you should ask yourself for every feature is a ratio of 'do people want it?' to 'how hard is it to implement?', with the in or out of the feature being determined by whether enough people want it to justify the time you have to spend on it.
--- End quote ---
Now with this I can't agree. Game design has never been a matter of democracy. Suppose 51% wants feature A and 49% doesn't want it. That would mean we'd have to implement it, wouldn't it? Now suppose some more people arrive at the boards who don't want feature A, bringing the amount of people who don't want it to 51%. Crikey, now we have to remove the feature again until some more people want it!
No. That's not how it works. How it works is, developers make a game. If the developers are being paid for their work by a publisher, they usually have to listen to the wishes of the publisher, who in turn believes it's representing the wishes of the end user (which, as it turns out, is not usually the case). But we're not getting paid, we do this for fun, and with no interest other than to make a fun game. And our definition of "fun" is not dictated by "the players". It's dictated by ourselves. That's not to say we don't listen to people on the forums - if someone suggests something we think is a good idea, we'll adopt it. But ultimately, the decision is ours. As for the end user, for any feature (or lack thereof) that you don't like goes: you have three choices. Play it, don't play it, and change the game so it's so you want it.
inquisiteur2:
makes sense.
mattcaron:
Firstly, I'd like to add my voice to the chorus of folks requesting an in-battlescape save feature. Us old guys with families, hot wives, etc. can't sit and play forever, nor can we let it just sit paused forever either. Since I've weighed in, I won't belabor the point.
However, I did want to add:
--- Quote ---you have three choices. Play it, don't play it, and change the game so it's so you want it.
--- End quote ---
True, but misleading. Even if I were to implement such a feature, it has been repeatedly stated in this thread that the core devs will NOT include such a patch into their mainline.
I can see not implementing a feature, but to not allow other people to do it? That's just lame.
Sir DOC:
--- Quote from: mattcaron on September 25, 2007, 07:58:33 pm ---I can see not implementing a feature, but to not allow other people to do it? That's just lame.
--- End quote ---
I'll tell you what is just lame: using your first post here to bash the developers of the game.
Hopefully none will listen to your moaning and they will continue developing this wonderful game.
mattcaron:
Considering that this feature is a must-have and I'm not playing the game or beta testing it because it is unplayable without it, it doesn't matter much.
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