General > Discussion
Saving game & replacing units
daeghran:
--- Quote from: "Czert" ---Simply, put in-mission saving, but limit it to e.q only 3 saves per mission . This helps in emergency cases and to aviod frustration when you lost 3 peoples to last alien in 2 minutes, when you played current mission for 45 minutes and replying mission can only lead to more frustration.
--- End quote ---
I second this whole-heartedly!!!
btw, Great game.
Derrida:
Players really need saves in ground combat. I just picked up your game for the first time an hour ago, and while some of the elements are unpolished (player models look silly, controls are confusing) or incomplete (hire/fire screen needs to list expenses), the game is still a tremendous achievement. But to actually deny players a vital feature just because you don't like it when they use it to make single player games too easy is really petty. Dialing the difficulty down to Easy makes the game really easy too - are you going to disable that in future versions?
My first time out, my soldiers wandered into gunfire because I couldn't understand the controls and couldn't tell civilians from aliens. I was really upset to find that I couldn't save, load, or undo what had just happened, so, assuming an unfamiliarity with the game, I came here to find out how to save. Now I see that you've crippled a decent game intentionally because of a dislike for the way certain people play by themselves. What if I want to exit from a battle to talk to someone on Google Chat, change the music in my mp3 player, or free up some CPU cycles? I can't do that because I might abuse the save feature?
And in fact, what if I do "abuse" the save feature to make a perfect mission? How does that hurt your enjoyment of my enjoyment of your game? UFOAI is a strategy game - how can I improve my gameplay without being able to correct my mistakes?
X-Com is over a decade old, but as long as your gameplay is so seriously crippled, I may as well play it instead. I wanted to recommend this game to my friends, but now I can't do that, because they'll react the exact same way I am. Think about the effect on other fans, too - If you implement mid-mission saving, all of us who like it will use it, and those of us who object to it like you do won't use it. You could only benefit from re-implementing this feature.
Come on, guys - You've got a pretty HUD icon for save/load, put it to some good use.
Zenerka:
--- Quote from: "Derrida" ---But to actually deny players a vital feature just because you don't like it when they use it to make single player games too easy is really petty.
--- End quote ---
We do not deny anything. We are just not going to neither code that nor include any patch regarding this into official release.
This is open source game, so if anyone wants such feature, he can prepare a patch and use it.
Derrida:
--- Quote from: "Zenerka" ---We do not deny anything. We are just not going to neither code that nor include any patch regarding this into official release.
This is open source game, so if anyone wants such feature, he can prepare a patch and use it.
--- End quote ---
Oh, absolutely. You have every right to shoot your game in the foot, I just think that you would appeal to players if you didn't. I do assume you want players and that you're not doing this purely for yourselves. Competition is stiff in your field, and this is something that could put you ahead of it.
Yes, someone could maintain a competing version of this game, re-coding the patch each time you updated your source.
inquisiteur2:
Well, personally I think its way better to not adopt the kill once save once tactic.
When save option is possible in tactical mission, even after restraining myself I end saving each time I move my soldier and at the end there is no more any challenge in the game.
That's being said, I dont think it would be a wrong idea to allow a one time save during tactical mission. 3 times its already huge, there isnt more than 8 aliens in a mission, you dont want to save each time you kill 2 aliens do you ?
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