General > Discussion
Saving game & replacing units
papabob:
--- Quote ---n UFO:EU (aka XCOM 1), you're not limited in the number of soldiers, scientists, or engineers you can hire. It does'nt make the game uninteresting or too easy
--- End quote ---
I have to agree here. And I think is a waste of resources to have models, stats and so on for every engineer and scientist in the base. The limits to purchase/recruit are pretty narrow. Why I can't spend one monthly asignation to hire 50 scientist to complete one key research and fire then later? It would cost much money, but it's the user money and users don't usually want to hear what they have to do.
I don't know why are so few "recruitables" in the actual gameplay, but why not have a fixed number of new scientists/engineers/soldiers each month? 5 or 10 oportunities to hire someone a month will allow the user to decide if he wants to have a good lab/workshop/troops, and make every game different.
AndyBrown:
I just want to add myself to the ranks of those requesting a tactical mission in-game save.
There are numerous reasons why this is necessary, the least of which is the wife calling me for dinner when I was half-way through clearing out some mine near Wellington.
As Kzwix points out, for something as important as this you should let the players decide for themselves what is fun. A no-reload iron man-like feature is OK but it should be optional because some of us wimps like saving our tactical battles every minute or so. I could do it in the original XCom - I strongly suggest I should be able to do it here.
Cheers,
Andy
Czert:
Simply, put in-mission saving, but limit it to e.q only 3 saves per mission . This helps in emergency cases and to aviod frustration when you lost 3 peoples to last alien in 2 minutes, when you played current mission for 45 minutes and replying mission can only lead to more frustration.
The Dude:
While I would prefer a save feature and optional iron man, I fear the developers decided already against. But what about an autosave evertime you exit battle which gets deleted after loading? I don't think any sane person would abuse this consequently by copying the file.
ubequitz:
Many of the arguments put forward here for a battlescape save-game feature are very compelling and I doubt any of the devs would prevent such a feature from being added to the game (at least as an option). Certainly if we can get some bigger maps (i.e. longer missions) into the game then such a feature or a variation of this feature (save at way points or after certain events) would be very useful.
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