General > Discussion

thx

<< < (4/8) > >>

kingchaos:
2. I think the number of kills count.

Thats cant be the only influence.

i got a 3 stars private whos got 80 mission and 90 kills and a major with not 50 of each of both.



yeah 28, 2 x 8 team and 1 heracles. :)

some missions i won in first round, each soldier can shot 2 times and there are not more than 24 aliens in an open field mission :)

not the problem after 300+ missions played without any skilled soldier died in the medium difficulty.

i researched the bomber, but the mission was lame.

i meant a base like "tleth" or however it was called in the xcom versions.



kingchaos:
0   Strength   
50 × (weight / strength) / ke points
where weight is the average weight carried during the mission, and ke (the "encumbrance modifier") is:
1.0 for 'bonus' stages
0.7 for 'normal' stages
0.4 for 'penalty' stages
Limited to 125 points per mission

what means this?

the soldiers gain more points, if the ppl are encumbered? ^^

kingchaos:
hmm, when i use needlers, i got a lot of hits. Will this raise the points my soldiers get instead of taking them out with 1 shot of any other weapon?

kingchaos:
is the penalty for killing civilians wrong calculated, or what hapenned here? ^^


the guy was the 2. wave of soliders i pushed in the rank.

1 made 8 colonels, then i put 4 into another team and take 4 of the new team into the old one.

so i had 2 equal strong teams and got lesser injuryproblems and could click the automatic button much more offen without any losses.

280 missions / 418 sightings i won, no one lost.

maybe it has something to do with the soldiers in the base, where the warrant officer was during rank pushin.


with bottleneck logic u come to the conclusion "best would be, all gaining ranks in the same speed. i think the weakest point of a chain is its qeakest part. So i decided to push all of them in the same speed."

Maybe u can help me with this problem, so i can start the very hard campaign and try with 0 losses on soldiers.


br kc

DarkRain:
2: It's very simple: each rank has three requirements the soldier must meet: a number of enemy kills, a minimum mind stat and a maximum number of Friendly Fire incidents (only kills count for this) any soldier that has killed any civilians or team mates (or both) won't be promoted beyond Warrant Officer, the more incidents the lesser rank is available for that soldier (again the WO rank for example only admits soldiers with 2 FF incidents max)

4: The game is still under development, the campaign is not even half the way of what is planned, if you're willing to contribute that would be great :)

Edit:
Regarding strength: yes, you're right the more weight the more XP gain.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version